Spore ModAPI SDK for creating C++ mods for Spore
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RenderWare::AnimationSkin struct
#include <Spore ModAPI/Spore/RenderWare/AnimationSkin.h>

A structure that contains the bind pose transformations of all bones.

Contents

  • Reference
    • Public static variables
    • Constructors, destructors, conversion operators
    • Public variables

Public static variables

static const uint32_t RW_TYPE

Constructors, destructors, conversion operators

AnimationSkin()

Public variables

SkinTransform* mpData
size_t mnCount
int field_08
int field_0C
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