RenderWare namespace

The representation of .rw4 models/textures/materials.

Contents

Classes

struct Animations
struct AnimationSkin
A structure that contains the bind pose transformations of all bones.
struct AnimChannel
A channel is the group of keyframes that modify a bone.
struct CompiledState
struct IndexBuffer
A buffer that contains all the indices (so triangles) data.
struct KeyframeAnim
A structure that represents an animation made of multiple keyframes.
union KeyframeData
struct Matrix3x4
struct Mesh
A structure that represents a basic mesh, made up of vertices and triangles.
template<int numBuffers = 1>
struct Mesh_
struct MeshCompiledStateLink
This structure links one or more compiled states (that is, materials) to a mesh.
template<int nCompiledStates = 1>
struct MeshCompiledStateLink_
struct MorphHandle
struct Raster
A structure that contains information for a texture.
class RenderWareFile
struct RWHeader
A structure that represents the general information contained in the header of a rw4 file.
struct RWObjectQuery
struct RWSectionInfo
A structure that contains the information of a section of data in a rw4 file.
struct Skeleton
This structure represents an Skeleton, that is, a hierarchy of bones.
struct SkeletonsInK
struct SkinMatrixBuffer
A structure that contains the final animation transformations of all bones.
struct SkinsInK
A structure needed to get animations working.
struct SkinTransform
struct TextureSlot
struct VertexBuffer
A buffer that contains all the vertices data.
template<uint16_t nVertexElements = (uint16_t)1>
struct VertexDescription
A vertex declaration defines the vertex buffer layout and programs the tessellation engine.
struct VertexDescriptionBase
struct VertexElement
Defines the vertex data layout. Each vertex can contain one or more data types, and each data type is described by a vertex element.

Enums

enum BoneFlags { kBoneRoot = 0, kBoneLeaf = 1, kBoneBranch = 2, kBoneRootLeaf = 3 }
enum RWElementDeclaration { RWDECL_VERTEX_POSITION = 0, RWDECL_VERTEX_XYZRHW = 1, RWDECL_VERTEX_NORMAL = 2, RWDECL_VERTEX_COLOR = 3, RWDECL_VERTEX_PRELIGHT = 4, RWDECL_VERTEX_COLOR1 = 5, RWDECL_VERTEX_TEXCOORD0 = 6, RWDECL_VERTEX_TEXCOORD1 = 7, RWDECL_VERTEX_TEXCOORD2 = 8, RWDECL_VERTEX_TEXCOORD3 = 9, RWDECL_VERTEX_TEXCOORD4 = 10, RWDECL_VERTEX_TEXCOORD5 = 11, RWDECL_VERTEX_TEXCOORD6 = 12, RWDECL_VERTEX_TEXCOORD7 = 13, RWDECL_VERTEX_BLENDINDICES = 14, RWDECL_VERTEX_BLENDWEIGHTS = 15, RWDECL_VERTEX_POINTSIZE = 16, RWDECL_VERTEX_POSITION2 = 17, RWDECL_VERTEX_NORMAL2 = 18, RWDECL_VERTEX_TANGENT = 19, RWDECL_VERTEX_BINORMAL = 20, RWDECL_VERTEX_FOG = 21, RWDECL_VERTEX_BLENDINDICES2 = 22, RWDECL_VERTEX_BLENDWEIGHTS2 = 23, RWDECL_VERTEX2_POSITION = 0x1, RWDECL_VERTEX2_POSITION2 = 0x2, RWDECL_VERTEX2_TANGENT = 0x100, RWDECL_VERTEX2_COLOR = 0x1000, RWDECL_VERTEX2_COLOR1 = 0x2000, RWDECL_VERTEX2_TEXCOORD0 = 0x10000, RWDECL_VERTEX2_TEXCOORD1 = 0x20000, RWDECL_VERTEX2_TEXCOORD2 = 0x40000, RWDECL_VERTEX2_TEXCOORD3 = 0x80000, RWDECL_VERTEX2_TEXCOORD4 = 0x100000, RWDECL_VERTEX2_TEXCOORD5 = 0x200000, RWDECL_VERTEX2_TEXCOORD6 = 0x400000, RWDECL_VERTEX2_TEXCOORD7 = 0x800000, RWDECL_VERTEX2_NORMAL = 0x1000000, RWDECL_VERTEX2_NORMAL2 = 0x2000000, RWDECL_VERTEX2_BLENDINDICES = 0x10000000, RWDECL_VERTEX2_BLENDINDICES2 = 0x20000000, RWDECL_VERTEX2_BLENDWEIGHTS = 0x40000000, RWDECL_VERTEX2_BLENDWEIGHTS2 = 0x80000000 }

Functions

auto Addresses(TextureSlot) -> namespace
auto Addresses(CompiledState) -> namespace
auto_METHOD_VOID_(CompiledState, Load)
auto_METHOD(CompiledState, Raster*, GetRaster, Args(size_t slotIndex), Args(slotIndex))
auto_METHOD_VOID(CompiledState, SetRaster, Args(size_t slotIndex, Raster*raster), Args(slotIndex, raster))
auto_METHOD_VOID(TextureSlot, SetTexture, Args(CompiledState*compiledState, int slotIndex, Raster*raster), Args(compiledState, slotIndex, raster))
auto Addresses(Mesh) -> namespace
auto Addresses(Raster) -> namespace
auto Addresses(RWHeader) -> namespace
auto Addresses(VertexDescription) -> namespace

Variables

int RWDECL_VERTEX2 constexpr

Enum documentation

enum RenderWare::BoneFlags

Function documentation

namespace RenderWare::Addresses(TextureSlot)

RenderWare::auto_METHOD(CompiledState, Raster*, GetRaster, Args(size_t slotIndex), Args(slotIndex))

RenderWare::auto_METHOD_VOID(CompiledState, SetRaster, Args(size_t slotIndex, Raster*raster), Args(slotIndex, raster))

RenderWare::auto_METHOD_VOID(TextureSlot, SetTexture, Args(CompiledState*compiledState, int slotIndex, Raster*raster), Args(compiledState, slotIndex, raster))

namespace RenderWare::Addresses(Mesh)

namespace RenderWare::Addresses(Raster)

namespace RenderWare::Addresses(RWHeader)

Variable documentation

int RenderWare::RWDECL_VERTEX2 constexpr