template<uint16_t nVertexElements = (uint16_t)1>
RenderWare::VertexDescription struct

A vertex declaration defines the vertex buffer layout and programs the tessellation engine.

This structure has a template parameter which is the number of elements it contains. For example, to use 3 elements: new VertexDescription<3>(); For more information, check the official Direct3D 9 documentation:

Base classes

struct VertexDescriptionBase

Constructors, destructors, conversion operators

VertexDescription()