struct
SkeletonThis structure represents an Skeleton, that is, a hierarchy of bones.
Each bone has a unique ID, a parent (except for the root bone) and flags.
Public static variables
Constructors, destructors, conversion operators
Public variables
- int* mpBoneFlags
- An array of flags for each bone.
- int* mpBoneParents
- An array of the indices that tell the parent of each bone.
-
uint32_
t* mpBoneIDs - An array of the IDs of each bone.
-
size_
t mnBoneCount - The amount of bones contained in this skeleton.
-
uint32_
t mSkeletonID - The ID that identifies this skeleton.
- int field_14
- Usually same as bone count.