RenderWare::SkinsInK struct

A structure needed to get animations working.

It contains a SkinMatrixBuffer, where the animation result will be written, a AnimationSkin, that has the base transformations for all bones, and a Skeleton, which contains the hierarchy information.

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

SkinsInK()

Public variables

void* field_0
void* field_4
SkinMatrixBuffer* mpSkinMatrixBuffer
Skeleton* mpSkeleton
AnimationSkin* mpAnimationSkin