struct
cCellGlobalsResource
Public types
- enum class GameMode: int { _0 = 0, _1 = 1, _2 = 2 }
- enum class ControlMethod: int { _0 = 0, _1 = 1, _2 = 2 }
- enum class EditorMethod: int { _0 = 0, _1 = 1 }
- enum class TutorialMethod: int { _0 = 0, _1 = 1, _2 = 2 }
- enum class EndingMethod: int { _0 = 0, _1 = 1 }
- enum class EyeMethod: int { _0 = 0, _1 = 1 }
- using Reference = cCellDataReference<cCellGlobalsResource>
Public static variables
Public static functions
- static auto Serializer() -> CellSerializer*
Public variables
- GameMode gameMode
- cCellDataReference<cCellWorldResource>* world_1
- cCellDataReference<cCellWorldResource>* world_2
- cCellDataReference<cCellWorldResource>* world_3
- cCellDataReference<cCellWorldResource>* world_4
- cCellDataReference<cCellWorldResource>* world_5
- cCellDataReference<cCellWorldResource>* worldBackground_1
- cCellDataReference<cCellWorldResource>* worldBackground_2
- cCellDataReference<cCellWorldResource>* worldBackground_3
- cCellDataReference<cCellWorldResource>* worldBackground_4
- cCellDataReference<cCellWorldResource>* worldBackground_5
- cCellDataReference<cCellWorldResource>* worldRandom
- cCellDataReference<cCellWorldResource>* worldRandomBg
- cCellDataReference<cCellCellResource>* startCell
-
uint32_
t startingCellKey - cCellDataReference<cCellEffectMapResource>* effectMapEntry
- cCellDataReference<cCellBackgroundMapResource>* backgroundMapEntry
- float flowMultiplier
- float npcSpeedMultiplier
- float npcTurnSpeedMultiplier_Jet
- float npcTurnSpeedMultiplier_Flagella
- float npcTurnSpeedMultiplier_Cilia
- float densityRock
- float densitySolid
- float densityLiquid
- float densityAir
- float backgroundDistance
- float minDragCollisionSpeed
- float minImpactCollisionSpeed
- float ciliaSpeedAsJet
- float flagellaSpeedAsJet
- float flagellaSpeedAsCilia
- float ciliaSpeedAsFlagella
- cCellDataReference<cCellLookAlgorithmResource>* keyLookAlgorithm
- float beachDistance
- float finishLineDistance
- float noPartSpeed
- float flagellaRampMinFactor
- float flagellaRampTime
- float flagellaRampResetAngle
- float flagellaTurnSpeedRampStart
- float flagellaTurnSpeedRampEnd
- float flagellaTurnSpeedMin
- float flagellaTurnSpeedMax
- float ciliaTurnSpeed
- float jetTurnSpeed
- float startLevelNoCreatureRadius
- float startLevelNoAnythingRadius
- int numHighLOD_FG
- int numHighLOD_BG
- float percentAnimalFood
- float percentPlantFood
- int field_208
- ControlMethod controlMethod
- EditorMethod editorMethod
- TutorialMethod tutorialMethod
- EndingMethod endingMethod
- EyeMethod eyeMethod
- float timeToGoldyCinematic
- float missionTime
- float missionResetTime
- float escapeMinDistance
- float escapeMaxDistance
- float escapeDelayMedium
- float escapeTimerHard
- float nonAnimatingCiliaMovementFactor
- float nonAnimatingJetMovementFactor
- float mateTriggerDistance
- float mateSpawnDistance