struct
GameLoadParameters
Public variables
- eastl::string16 mGameName
- This will be appended with
.spo
to create the game file name. - eastl::string16 mStarName
- eastl::string16 field_20
- char padding_30
- cSpeciesProfile* mpCreatureSpecies
- ResourceKey mCreatureKey
- ResourceKey field_58
- char padding_64
- StarID mStarID
- char padding_80
- Difficulty mDifficulty
- TechLevel mGameMode
- Game mode to load.
- char padding_A8
- int field_B0