Simulator::cCivData struct

Public functions

auto AddCityData(cCityData* cityData) -> void
Adds the given city data to this civilization data, and recalculates the number of turrets and buildings.

Public variables

eastl::vector<ResourceKey> mModelKeys
uint32_t mPoliticalID
uint32_t mColorID
float mWealth
int mNumTurrets
int mNumBuildings
eastl::vector<cVehicleData*> mVehicles
eastl::vector<cCityData*> mCities

Function documentation

void Simulator::cCivData::AddCityData(cCityData* cityData)

Adds the given city data to this civilization data, and recalculates the number of turrets and buildings.

Parameters
cityData