struct
#include <Spore/Simulator/cPlanetRecord.h>
cCivData
Contents
- Reference
Public variables
- eastl::vector<ResourceKey> mModelKeys
- uint32_t mPoliticalID
- uint32_t mColorID
- float mWealth
- int mNumTurrets
- int mNumBuildings
- eastl::vector<cVehicleData*> mVehicles
- eastl::vector<cCityData*> mCities