struct
cCivData
Public functions
- auto AddCityData(cCityData* cityData) -> void
- Adds the given city data to this civilization data, and recalculates the number of turrets and buildings.
Public variables
- eastl::vector<ResourceKey> mModelKeys
-
uint32_
t mPoliticalID -
uint32_
t mColorID - float mWealth
- int mNumTurrets
- int mNumBuildings
- eastl::vector<cVehicleData*> mVehicles
- eastl::vector<cCityData*> mCities
Function documentation
void Simulator:: cCivData:: AddCityData(cCityData* cityData)
Adds the given city data to this civilization data, and recalculates the number of turrets and buildings.
Parameters | |
---|---|
cityData |