struct
SerializerA structure that defines how an object must be read in an SPUI.
Public variables
- const ComponentSerialization* pSerialization
- A pointer to the structure that defines the serialization for the element.
- void* pObject
- The element to be serialized.
-
size_
t count - How many components the element has (1 if it's not an array)
-
uint32_
t proxyID - The proxy ID used to identify the element type. It's the same used in the class factory.