struct
#include <Spore/UTFWin/Serialization.h>
Serializer A structure that defines how an object must be read in an SPUI.
Contents
- Reference
Public variables
- const ComponentSerialization* pSerialization
- A pointer to the structure that defines the serialization for the element.
- void* pObject
- The element to be serialized.
- size_t count
- How many components the element has (1 if it's not an array)
- uint32_t proxyID
- The proxy ID used to identify the element type. It's the same used in the class factory.