Spore ModAPI/Spore/Graphics/IRenderTargetManager.h file

Namespaces

namespace Graphics
All the graphics system: rendering, shaders, models, lighting, textures,...

Classes

struct Graphics::RenderTargetID
class Graphics::IRenderTargetManager

Functions

auto Addresses(Graphics) -> namespace

Defines

#define RenderTargetManager
Access the active render target manager.
#define IRenderTargetManagerPtr