class
#include <Spore ModAPI/Spore/App/GameSpace.h>
GameSpace
Base classes
- class IGameMode
- An interface that represents a mode in the game, that can receive mouse/keyboard input and update every frame.
- class IMessageListener
- An interface that can receive messages sent through the app.
- class Simulator::cStrategy
Public variables
- bool field_24
- char _padding_25
- eastl::vector<int> field_68
- int field_7C
- int field_80
- int field_84
- bool field_88
- int field_8C
- int field_90
- int field_94
- int field_98
- int field_9C
- int field_A0
-
Simulator::
cGonzagoTimer mSpaceGameTime - GameInput mInput
- Clock field_110
- int field_128
- int field_12C
- bool field_130
- bool field_131
- int field_134
- int field_138
- int field_13C
- int field_140
- eastl::vector<int> field_144
- bool field_158
- cSimulatorSpaceGamePtr mpSimulator
- int field_160
- int field_164
- bool field_168
- bool field_169
- bool field_16A
- int field_16C
- eastl::list<int> field_170
- eastl::list<int> field_17C
- ObjectPtr mEmpireGrowthSim
- bool field_18C
- bool field_18D
- bool field_18E
- bool field_18F
- bool field_190
- bool field_191
- bool field_192
- int field_194