Spore ModAPI SDK for creating C++ mods for Spore
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App::cCreatureModeStrategy class
#include <Spore ModAPI/Spore/App/cCreatureModeStrategy.h>

Contents

  • Reference
    • Base classes
    • Public static functions
    • Public functions
    • Public variables

Base classes

class IGameMode
An interface that represents a mode in the game, that can receive mouse/keyboard input and update every frame.
class IMessageListener
An interface that can receive messages sent through the app.
class Simulator::cStrategy

Public static functions

static auto Get() -> cCreatureModeStrategy*

Public functions

auto ExecuteAction(uint32_t actionID, void* actionData) -> void

Public variables

int field_24
Simulator::cGonzagoTimer field_28
bool field_48
bool field_49
eastl::vector<int> field_4C
int field_60
int field_64
cCreatureDisplayStrategyPtr mpDisplayStrategy
bool field_6C
int field_70
int field_74
int field_78
int field_7C
int field_80
Clock field_88
int field_A0
int field_A4
int field_A8
int field_AC
int field_B0
int field_B4
int field_B8
eastl::vector<ICreatureModeActionHandlerPtr> mActionHandlers
int field_D0
int field_D4
int field_D8
bool mbDisplayingEvolutionButton
bool field_DD
bool field_DE
int mAllPartsUnlockedColumn
bool field_E4
bool field_E5
bool field_E6
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