Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Editors::PlayAnimButton class
#include <Spore ModAPI/Spore/Editors/PlayAnimButton.h>

Contents

  • Reference
    • Base classes
    • Public variables

Base classes

class DefaultRefCounted
The default implementation of a reference counted class.

Public variables

uint32_t mPlayAnimName
uint32_t mPlayAnimBabyName
float mfPlayAnimBabySpeed
float mfPlayAnimBabyDelay
uint32_t mButtonImageNormal
uint32_t mButtonImageDisabled
uint32_t mButtonImageHighlighted
uint32_t mButtonImageActive
uint32_t field_28
uint32_t field_2C
uint32_t field_30
uint32_t field_34
uint32_t field_38
LocalizedString mAnimButtonTooltip
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.