class
PlayModeAnimations
Constructors, destructors, conversion operators
- ~PlayModeAnimations() virtual
Public functions
- auto Initialize(int, int) -> bool virtual
- auto Dispose() -> void virtual
-
auto PlayAnimation(int actorID,
uint32_
t playAnimName, bool loop, int mode, int* dstAnimIndex = nullptr) -> float virtual - auto ReadAnimations() -> void
- Reads all the animation panels in the 0x4060E000 folder.
- auto ReadPanel(const ResourceKey& name) -> void
- Reads the .prop configuration file of a panel that contains multiple animation buttons.
- auto ReadAnimButton(PlayAnimPanel* pPanel, const ResourceKey& name) -> void
- Reads the .prop configuration file of an animation button, and adds it to the given panel.
- auto GenerateUI() -> void
- Creates all the buttons and windows that represent the animations in this object.
Public variables
- cEditor* mpEditor
- int field_08
- eastl::vector<eastl::intrusive_ptr<PlayAnimPanel>> mPanels
- All the PlayAnimPanel objects, ordered by the 'mnAnimPanelOrder' field.
- int field_20
- int field_24
- int field_28
- int field_2C
- int field_30
- int field_34
- int field_38
- int field_3C
- int field_40
- int field_44
- int field_48
- int field_4C
- int field_50
- int field_54
- int field_58
- int field_5C
- int field_60
- int field_64
- int field_68
- int field_6C
- int field_70
- int field_74
- int field_78
- int field_7C
- int field_80
- int field_84
- int field_88
Function documentation
void Editors:: PlayModeAnimations:: ReadPanel(const ResourceKey& name)
Reads the .prop configuration file of a panel that contains multiple animation buttons.
Parameters | |
---|---|
name | The ResourceKey of the .prop file. |
The files of the panel anim buttons are in the 0x4060E100 folder.
void Editors:: PlayModeAnimations:: ReadAnimButton(PlayAnimPanel* pPanel,
const ResourceKey& name)
Reads the .prop configuration file of an animation button, and adds it to the given panel.
Parameters | |
---|---|
pPanel | The animation buttons panel this button must go. |
name | The ResourceKey of the .prop file. |