class
#include <Spore/Graphics/cModelWorld.h>
cModelWorld
Contents
- Reference
Base classes
- class IModelWorld
- A model world is a space where models can be rendered in the game.
Public functions
-
void FinishBackgroundLoad(Graphics::
Model**) -
void UpdateWithLODMeshes(App::
PropertyList*, Graphics:: cMWModelInternal*, int)