Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Simulator::Cell::cCellGame class
#include <Spore ModAPI/Spore/Simulator/Cell/cCellGame.h>

Contents

  • Reference
    • Public static functions
    • Public variables

Public static functions

static auto Get() -> cCellGame*
static auto Initialize() -> void

Public variables

cAdvectResourcePtr mpCurrentAdvectionMap
float field_4
int field_8
int field_C
float field_10
float field_14
float field_18
cObjectPool<cCellObjectData> mCells
4096 objects of cCellObjectData
cObjectPool_ field_38
cObjectPool_ field_54
eastl::map<int, int> field_70
cObjectPool_ field_8C
cObjectPool_ field_A8
cObjectPool_ field_C4
eastl::fixed_vector<int, 4096> field_E0
void* field_40F8
cCellQueryLinkedPool* mpCellQuery
cCellQueryLinkedPool* mpCellQueryBackground
char padding_4104
cCellDataReference<cCellWorldResource>* mpCurrentWorld
cCellDataReference<cCellWorldResource>* mpCurrentWorldBackground
cObjectPoolIndex mAvatarCellIndex
Index to the avatar cell in mCells.
int field_4120
int field_4124
eastl::fixed_vector<eastl::pair<int, int>, 512> field_4128
char padding_5140
float field_514C
char padding_5150
ObjectPtr field_5164
int field_5168
cObjectPoolIndex field_516C
In mCells.
eastl::map<int, int> field_5170
int field_518C
cCellSerializableDataPtr mpSerializableData
char field_5194
float mShowCallMateButtonCountdown
float field_51D0
int field_51D4
int field_51D8
int field_51DC
int field_51E0
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.