class
PlayerEmpireLostAllianceMessageCalled when the player empire loses an alliance.
Contents
- Reference
Public static variables
- static const uint32_t ID
Public functions
- auto GetAlliedEmpire() -> cEmpire*
- Returns the empire with whom the player had the an alliance.
- auto GetPlayerEmpire() -> cEmpire*
- Returns the player empire that just lost the alliance.