class
cEmpireAn empire in Space Stage.
Base classes
- class ISimulatorSerializableRefCounted
- class cIdentityColorable
- A Simulator class inherited by all those classes that can have an identity color, such as empires, tribes, etc.
Public static variables
Public static functions
-
static auto CaptureSystem(cStarRecord* pStarRecord,
uint32_
t empireID) -> void - Captures a star system for a specific empire.
Public functions
-
auto GetEmpireID() const -> uint32_
t - Returns the political ID of this empire.
- auto GetHomeStarRecord() -> cStarRecord*
- auto RequireHomePlanet() -> cPlanetRecord*
- Returns the home planet of the empire, and if it is not available, it assigns one.
- auto GetSpeciesProfile() -> cSpeciesProfile*
- auto SetSpeciesProfile(cSpeciesProfile* pSpecies) -> void
-
auto UpdateAndGetColor() -> Math::
ColorRGB - Calculates and returns the identity color of the empire, based on the
mIDColorID
field. - auto AddStarOwnership(cStarRecord* star) -> void
- Makes this empire the owner of the given star. It will emit a kMsgStarOwnershipChanged message.
- auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
-
auto Cast(uint32_
t typeID) const -> void* pure virtual
Public variables
- eastl::string16 mEmpireName
- int mCurrentGameMode
- int mFlags
- EmpireFlags.
- EmpireTrait mTrait
- A member of EmpireTrait enum, EmpireTrait::
kEmpireTraitNone. - Archetypes mArchetype
- A member of Archetypes enum, Archetypes::
kArchetypePlayerWanderer by default. - eastl::vector<cEmpirePtr> mEnemies
- eastl::vector<cEmpirePtr> mAllies
- int mPoliticalID
- eastl::vector<cStarRecordPtr> mStars
- eastl::vector<cStarRecordPtr> mNextStarTowardsHome
- StarID mHomeStar
- PlanetID mHomePlanet
- ResourceKey mUFOKey
- ResourceKey mCaptainKey
- int mEmpireMoney
- char mTravelDistance
- int field_D8
- float field_DC
- float field_E0
- float field_E4
- float field_E8
- float field_EC
- eastl::vector<int> field_F0
- ICityMusicPtr mpCityMusic
- cCultureSet mCultureSet
- cGonzagoTimer field_128
-
eastl::list<uint32_
t> mAdventureList
Function documentation
static void Simulator:: cEmpire:: CaptureSystem(cStarRecord* pStarRecord,
uint32_ t empireID)
Captures a star system for a specific empire.
Parameters | |
---|---|
pStarRecord | The star system to capture. |
empireID | Political ID of the empire that will become the owner. |
This can only be used when the star belongs to another empire. For any kind of star, use cEmpire::
cPlanetRecord* Simulator:: cEmpire:: RequireHomePlanet()
Returns the home planet of the empire, and if it is not available, it assigns one.
Preferrable over using mHomePlanet
Math:: ColorRGB Simulator:: cEmpire:: UpdateAndGetColor()
Calculates and returns the identity color of the empire, based on the mIDColorID
field.
ColorIDs equal or greater than 0x53DBCF1
are cached, and colorID - 0x53DBCF1
is an index to the real color stored in animations~!ui.prop
in IdentityColors
property. 0x53DBCF1
is special and uses the empire species identity color, instead of the color on the list. If the ID less than 0x53DBCF1
, the color will be recalculated, cached, and the ID will be updated.