Simulator::cEmpire class

An empire in Space Stage.

Base classes

class ISimulatorSerializableRefCounted
class cIdentityColorable
A Simulator class inherited by all those classes that can have an identity color, such as empires, tribes, etc.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public static functions

static void CaptureSystem(cStarRecord* pStarRecord, uint32_t empireID)
Captures a star system for a specific empire.

Public functions

auto GetEmpireID() const -> uint32_t
Returns the political ID of this empire.
auto GetHomeStarRecord() -> cStarRecord*
auto GetSpeciesProfile() -> cSpeciesProfile*
void SetSpeciesProfile(cSpeciesProfile* pSpecies)
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

string16 mEmpireName
int mCurrentGameMode
int mFlags
EmpireTrait mTrait
A member of EmpireTrait enum, EmpireTrait::kEmpireTraitNone.
Archetypes mArchetype
A member of Archetypes enum, Archetypes::kArchetypePlayerWanderer by default.
vector<cEmpirePtr> mEnemies
vector<cEmpirePtr> mAllies
int mPoliticalID
vector<cStarRecordPtr> mStars
vector<cStarRecordPtr> mNextStarTowardsHome
StarID mHomeStar
PlanetID mHomePlanet
ResourceKey mUFOKey
ResourceKey mCaptainKey
int mEmpireMoney
char mTravelDistance
int field_D8
float field_DC
float field_E0
float field_E4
float field_E8
float field_EC
vector<int> field_F0
ICityMusicPtr mpCityMusic
cCultureSet mCultureSet
cGonzagoTimer field_128
list<uint32_t> mAdventureList

Function documentation

static void Simulator::cEmpire::CaptureSystem(cStarRecord* pStarRecord, uint32_t empireID)

Captures a star system for a specific empire.

pStarRecord The star system to capture.
empireID Political ID of the empire that will become the owner.