Simulator::cCityTerritory class

Base classes

class cGameData
class cSpatialObject

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

bool field_108
float field_10C
bool field_110
bool field_111