class
cCityWalls
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
Public static variables
Public functions
Public variables
- bool field_108
- cOrnamentPtr mpDock
- eastl::vector<int> field_110
- eastl::vector<int> field_124
- int field_138
- int field_13C
- int field_140
- int field_144
- int field_148
- int field_14C
- int field_150
- int field_154
- int field_158
-
eastl::vector<Math::
Vector3> mTurrets - From property
Turrets
-
eastl::vector<Math::
Vector3> mTurretsTransformed - Positions from mTurrets transformed with the city position/rotation.
-
eastl::vector<Math::
Vector3> mGates - First is property
Main_Gate
, index 1 and 2 are propertySide_Gates
, index 3 is propertySea_Gate
,. -
eastl::vector<Math::
Vector3> mGatesTransformed - Positions from mGates transformed with the city position/rotation.
-
eastl::vector<Math::
Vector3> mBuildings - First slot is
City_Hall
, the rest isBuildings
-
eastl::vector<Math::
Vector3> mBuildingsTransformed - Positions from mBuildings transformed with the city position/rotation.
-
eastl::vector<Math::
Vector3> mDecorations - From property
Decorations
-
eastl::vector<Math::
Vector3> mDecorationsTransformed - Positions from mDecorations transformed with the city position/rotation.
-
eastl::vector<Math::
Vector3> mPlazas - From property
Plazas
-
eastl::vector<Math::
Vector3> mPlazasTransformed - Positions from mPlazas transformed with the city position/rotation.
- Vector3 mFirstBoatPos
- Vector3 mFirstBoatPosTransformed
- Vector3 mModelDocksOffset
- Vector3 mModelDocksOffsetTransformed
- int mWallSize
- float mInnerRadius
- float mOuterRadius
- float mCityHallDiasHeight
- eastl::intrusive_ptr<cCity> mpCity
- Vector3 field_268
- bool mBuildingLinks
- A matrix telling which building slots are connected to which slots.
- Vector3 mCenterAxis
-
uint32_
t mStyle - int mLevel
- int mWallOffset
- bool mbAppliedStamp
- int field_354