Simulator::cCityWalls class

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

bool field_108
cOrnamentPtr mpDock
eastl::vector<int> field_110
eastl::vector<int> field_124
int field_138
int field_13C
int field_140
int field_144
int field_148
int field_14C
int field_150
int field_154
int field_158
eastl::vector<int> field_15C
eastl::vector<int> field_170
eastl::vector<int> field_184
eastl::vector<int> field_198
eastl::vector<int> field_1AC
eastl::vector<int> field_1C0
eastl::vector<int> field_1D4
eastl::vector<int> field_1E8
eastl::vector<int> field_1FC
eastl::vector<int> field_210
Vector3 field_224
int mWallSize
float field_258
float field_25C
float field_260
eastl::intrusive_ptr<cCity> mpCity
Vector3 field_268
char field_274
Vector3 mCenterAxis
uint32_t mStyle
int mLevel
int mWallOffset
bool mbAppliedStamp
int field_354