class
#include <Spore/Simulator/cCityWalls.h>
cCityWalls
Contents
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
Public static variables
Public functions
Public variables
- bool field_108
- cOrnamentPtr mpDock
- eastl::vector<int> field_110
- eastl::vector<int> field_124
- int field_138
- int field_13C
- int field_140
- int field_144
- int field_148
- int field_14C
- int field_150
- int field_154
- int field_158
- eastl::vector<int> field_15C
- eastl::vector<int> field_170
- eastl::vector<int> field_184
- eastl::vector<int> field_198
- eastl::vector<int> field_1AC
- eastl::vector<int> field_1C0
- eastl::vector<int> field_1D4
- eastl::vector<int> field_1E8
- eastl::vector<int> field_1FC
- eastl::vector<int> field_210
- Vector3 field_224
- int mWallSize
- float field_258
- float field_25C
- float field_260
- eastl::intrusive_ptr<cCity> mpCity
- Vector3 field_268
- char field_274
- Vector3 mCenterAxis
- uint32_t mStyle
- int mLevel
- int mWallOffset
- bool mbAppliedStamp
- int field_354