Simulator::cCityWalls class

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

bool field_108
intrusive_ptr<cOrnament> mpDock
vector<int> field_110
vector<int> field_124
int field_138
int field_13C
int field_140
int field_144
int field_148
int field_14C
int field_150
int field_154
int field_158
vector<int> field_15C
vector<int> field_170
vector<int> field_184
vector<int> field_198
vector<int> field_1AC
vector<int> field_1C0
vector<int> field_1D4
vector<int> field_1E8
vector<int> field_1FC
vector<int> field_210
Vector3 field_224
int mWallSize
float field_258
float field_25C
float field_260
intrusive_ptr<cCity> mpCity
Vector3 field_268
char field_274
Vector3 mCenterAxis
uint32_t mStyle
int mLevel
int mWallOffset
bool mbAppliedStamp
int field_354