class
cCommodityNodeRepresents a spice geyser in civilization stage, maybe it is also used elsewhere.
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
- class cCombatant
- Any object that has hit points and can combat other units.
Public static variables
Public functions
Public variables
- float mResourcePoints
- float mMaxResourcePoints
- cHitSpherePtr mpHitSphere
- int field_1DC
- cVehiclePtr mConstructingVehicle
- bool mbMineInitialized
- bool field_1E5
- bool field_1E6
- bool field_1E7
- bool field_1E8
- bool field_1E9
- int mMineState
- cGonzagoTimer mMineStateTimer
- int mMineStateTimeout
-
uint32_
t mConstructingPoliticalID -
uint32_
t mCapturePoliticalID -
uint32_
t mConvertPoliticalID -
uint32_
t mBuyPoliticalID - float mCapturePercent
- float mConvertPercent
- float mBuyPercent
- eastl::deque<ObjectPtr> field_230
- int field_25C
- int field_260
- int field_264
- cGonzagoTimer field_268
- int field_288