Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cDefaultBeamTool class
#include <Spore ModAPI/Spore/Simulator/cDefaultBeamTool.h>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public static variables
    • Public functions

Base classes

class cToolStrategy

Derived classes

class cAbductToolStrategy
class cDropCargoToolStrategy
class cMindEraseToolStrategy
class cScanToolStrategy

Public static variables

static const uint32_t STRATEGY_ID
static const uint32_t TYPE

Public functions

auto OnMouseDown(cSpaceToolData* pTool, const Vector3& playerPosition) -> void override
auto OnHit(cSpaceToolData* pTool, const Vector3& position, SpaceToolHit hitType, int) -> bool override
auto WhileFiring(cSpaceToolData* pTool, const Vector3& aimPoint, int) -> bool override
auto OnMouseUp(cSpaceToolData* pTool) -> bool override
auto func48h(cSpaceToolData* pTool, const Vector3&) -> bool virtual
auto func4Ch(cSpaceToolData* pTool, const Vector3&) -> bool virtual
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