class
cGameBundleContainer
Derived classes
- class cCreatureBase
- The base class for all creatures in the Simulator.
- class cTribe
- A tribe from the tribe stage.
Public static variables
Constructors, destructors, conversion operators
- ~cGameBundleContainer() virtual
Public variables
- eastl::vector<cGameBundlePtr> mBundleList
- cGameDataPtr mpOwner
- int mContainerCapacity
- int mBundleCapacity