Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cGamePlantManager class
#include <Spore ModAPI/Spore/Simulator/SubSystem/GamePlantManager.h>

Contents

  • Reference
    • Base classes
    • Public types
    • Public static functions
    • Public variables

Base classes

class App::IMessageListener
An interface that can receive messages sent through the app.
class cStrategy

Public types

struct PlantSlot

Public static functions

static auto Get() -> cGamePlantManager*

Public variables

int field_20
float field_24
int field_28
int field_2C
int mInitializationType
bool IsPlanetExisted
int field_38
ObjectPtr field_3C
ObjectPtr field_40
PlantSlot Plants
int field_140
int field_144
int field_148
int field_14C
int field_150
int field_154
uint32_t GameModeID
eastl::vector<int> field_15C
int field_170
int field_174
int field_178
int field_17C
int field_180
int field_184
int field_188
int field_18C
eastl::map<int, int> field_190
int field_1AC
int field_1B0
int field_1B4
int field_1B8
int field_1BC
int field_1C0
int field_1C4
int field_1C8
int field_1CC
int field_1D0
int field_1D4
int field_1D8
int field_1DC
int field_1E0
int field_1E4
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