class
#include <Spore/Simulator/cGameplayMarker.h>
cGameplayMarker
Contents
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
Public static variables
Public variables
- uint32_t mType
- uint32_t mId
- uint32_t mDefinitionId
- char raw
- int field_114
- int field_118
- int field_11C
- int field_120
- int field_124
- union Simulator::cGameplayMarker::@41 mData
- cGameplayMarkerPtr mpNextMarker
- cGameplayMarkerPtr mpHeadMarker
- cGameDataPtr mpAssociatedNoun
- Vector3 mNounPosition
- Quaternion mNounOrientation
- bool mbNounRemoved
Variable documentation
cGameplayMarkerPtr Simulator:: cGameplayMarker:: mpNextMarker
- 114h */ char mData[0x88]; // possibly a union