Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cGameplayMarker class
#include <Spore ModAPI/Spore/Simulator/cGameplayMarker.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Public functions
    • Public variables

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto UNNAMED(GameplayMarkerData) -> union

Public variables

uint32_t mType
uint32_t mId
uint32_t mDefinitionId
cGameplayMarkerPtr mpNextMarker
cGameplayMarkerPtr mpHeadMarker
cGameDataPtr mpAssociatedNoun
Vector3 mNounPosition
Quaternion mNounOrientation
bool mbNounRemoved

Variable documentation

cGameplayMarkerPtr Simulator::cGameplayMarker::mpNextMarker

  • 114h *‍/ char mData[0x88]; // possibly a union
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