class
cPlanetModel
Contents
Base classes
- class App::IMessageListener
- An interface that can receive messages sent through the app.
- class cStrategy
Public static functions
- static auto Get() -> cPlanetModel*
Public functions
- auto IsInWater(const Vector3& position) -> bool
- Returns true if the given position is above or inside the water mass in the planet.
- auto GetNearestCity(const Vector3& position) -> cCity*
- auto ToSurface(const Vector3& position) -> Vector3
- Returns the position in the surface of the planet that is aligned with the center of the planet and the given position.
- auto GetHeightAt(const Vector3& position) -> float
- auto GetGravity() const -> float
- Returns the gravity acceleration used.
- auto GetOrientation(const Vector3& position, const Vector3& direction) const -> Quaternion
Public variables
- int field_1C
- ITerrainPtr mpTerrain
-
Terrain::
ITerrain* mpTerrain2 - float field_28
- ResourceKey mPlanetKey
- eastl::string16 field_38
- bool mbAddedMessageListeners
- void* mpPlanetAStarInfo
- void* mpPlanetObstacles
- void* mpPlanetRibbonGfx
Function documentation
float Simulator:: cPlanetModel:: GetGravity() const
Returns the gravity acceleration used.
If the game is on the scenario mode, the 'scenarioGravity' will used. Otherwise, it returns -9.8