Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Simulator::cScenarioEditModeDisplayStrategy class
#include <Spore ModAPI/Spore/Simulator/cScenarioEditModeDisplayStrategy.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Public functions
    • Public variables

Base classes

class DefaultRefCounted
The default implementation of a reference counted class.
class UTFWin::IWinProc
This class is a window procedure, also known as an event/message listener.
class UTFWin::MessageBoxCallback
class App::IMessageListener
An interface that can receive messages sent through the app.

Public static variables

static const uint32_t TYPE

Public functions

auto Load() -> bool

Public variables

DefaultRefCountedPtr field_14
DefaultRefCountedPtr mEditModeScriptUI
int field_1C
int field_20
UILayoutPtr mMainUILayout
0x396F69F5.spui
DefaultRefCountedPtr field_28
ObjectPtr mNamePanelUI
ObjectPtr mWorldComplexityMeter
ObjectPtr mTerraformComplexityMeter
ObjectPtr mTutorialsChecklistUI
ObjectPtr mTutorialsChecklistUI2
ObjectPtr mPosseUI
ObjectPtr mSPUIGlobalOptions
int field_48
int field_4C
int field_50
int field_54
int field_58
int field_5C
int field_60
int field_64
int field_68
int field_6C
App::MessageListenerData mMessageListenerData
int field_84
int field_88
int field_8C
int field_90
int field_94
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.