class
cSpaceDefenseMissile
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cLocomotiveObject
- class cProjectile
- class cCombatant
- Any object that has hit points and can combat other units.
Public static variables
Public functions
-
auto LaunchProjectile(const Math::
Vector3& target, cCombatant* source) -> void - Creates a
cSpaceDefenseMissileLocomotion
to launch this projectile. - auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
-
auto Cast(uint32_
t typeID) const -> void* pure virtual
Public variables
Function documentation
void Simulator:: cSpaceDefenseMissile:: LaunchProjectile(const Math:: Vector3& target,
cCombatant* source)
Creates a cSpaceDefenseMissileLocomotion
to launch this projectile.
Parameters | |
---|---|
target | |
source |