class
cTribePlanner
Base classes
- class cGonzagoSimulator
Public static variables
Public functions
Public variables
-
AI::
cBehaviorTreeData* mpBehaviorTreeData - eastl::vector_map<TribePlanType, eastl::vector<cTribePlan>> mPlans
- Plans from
TribePlans
folder decide the behavior of the tribe. The plans are selected in the Tribe Archetype file. - eastl::fixed_vector<float, 48/4> mTimeBetweenPlanExecutionByType
- eastl::intrusive_ptr<cTribe> mpTribe
- float mAccumulatedDeltaTime