Swarm::Components::ParticleEffect class

Base classes

class IEffectComponent

Constructors, destructors, conversion operators

ParticleEffect() deleted

Public variables

int flags
int unkFlags
float life
float prerollTime
float emitDelay
float emitRetrigger
Vector3 emitDirectionBBMin
Vector3 emitDirectionBBMax
float emitSpeed
Vector3 emitVolumeBBMin
Vector3 emitVolumeBBMax
float torusWidth
vector<float> rate
float rateLoop
int rateCurveCycles
float rateSpeedScale
vector<float> size
float sizeVary
vector<float> aspectRatio
float aspectRatioVary
vector<float> rotation
float rotationVary
float rotationOffset
vector<ColorRGB> color
ColorRGB colorVary
vector<float> alpha
float alphaVary
int field_10C
TextureSlot texture
char physicsType
char overrideSet
char tileCount
char alignMode
char frameStart
char frameCount
char frameRandom
float frameSpeed
Vector3 directionalForcesSum
float windStrength
float gravityStrength
float radialForce
Vector3 radialForceLocation
float drag
float velocityStrength
float screwRate
vector<Wiggle> wiggles
unsigned char screenBloomAlphaRate
unsigned char screenBloomAlphaBase
unsigned char screenBloomScaleRate
unsigned char screenBloomScaleBase
vector<ColorRGB> loopBoxColor
vector<float> loopBoxAlpha
vector<Surface> surfaces
float mapBounce
float mapRepulseHeight
float mapRepulseStrength
float mapRepulseScoutDistance
float mapRepulseDistance
float mapRepulseKillHeight
float probabilityDeath
float altitudeRange
int field_1E4
ResourceID forceMapID
ResourceID emitRateMapID
ResourceID emitColorMap
RandomWalk randomWalk
Vector3 attractorOrigin
Attractor attractor
vector<PathPoint> pathPoints