class
ParticleEffect
Base classes
- class Swarm::cDescription
Public variables
- int flags
- int unkFlags
- float life
- float prerollTime
- float emitDelay
- float emitRetrigger
-
Math::
Vector3 emitDirectionBBMin -
Math::
Vector3 emitDirectionBBMax - float emitSpeed
-
Math::
Vector3 emitVolumeBBMin -
Math::
Vector3 emitVolumeBBMax - float torusWidth
- eastl::vector<float> rate
- float rateLoop
- int rateCurveCycles
- float rateSpeedScale
- eastl::vector<float> size
- float sizeVary
- eastl::vector<float> aspectRatio
- float aspectRatioVary
- eastl::vector<float> rotation
- float rotationVary
- float rotationOffset
-
eastl::vector<Math::
ColorRGB> color -
Math::
ColorRGB colorVary - eastl::vector<float> alpha
- float alphaVary
- int field_10C
- cTextureSlot texture
- char physicsType
- char overrideSet
- char tileCount
- char alignMode
- char frameStart
- char frameCount
- char frameRandom
- float frameSpeed
-
Math::
Vector3 directionalForcesSum - float windStrength
- float gravityStrength
- float radialForce
-
Math::
Vector3 radialForceLocation - float drag
- float velocityStrength
- float screwRate
- eastl::vector<Wiggle> wiggles
-
uint8_
t screenBloomAlphaRate -
uint8_
t screenBloomAlphaBase -
uint8_
t screenBloomScaleRate -
uint8_
t screenBloomScaleBase -
eastl::vector<Math::
ColorRGB> loopBoxColor - eastl::vector<float> loopBoxAlpha
- eastl::vector<cSurfaceInfo> surfaces
- float mapBounce
- float mapRepulseHeight
- float mapRepulseStrength
- float mapRepulseScoutDistance
- float mapRepulseDistance
- float mapRepulseKillHeight
- float probabilityDeath
- float altitudeRange
- ResourceID forceMapID
- ResourceID emitRateMapID
- ResourceID emitColorMap
- RandomWalk randomWalk
-
Math::
Vector3 attractorOrigin - Attractor attractor
- eastl::vector<PathPoint> pathPoints