Spore ModAPI SDK for creating C++ mods for Spore
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Swarm::cVisualEffect class
#include <Spore ModAPI/Spore/Swarm/cVisualEffect.h>

Contents

  • Reference
    • Base classes
    • Public types
    • Public functions
    • Public variables

Base classes

class IVisualEffect
An instance of an effect in the game.
class cComponentBase

Public types

enum Flags { kFlagPaused = 1, kFlagHidden = 2, kFlagTransformed = 4 }

Public functions

auto GetIndex(size_t& dstDirectoryIndex, size_t& dstEffectIndex) const -> void
auto GetDescription() -> cVisualEffectDescription*

Public variables

int field_10
IEffectsManagerPtr mpManager
uint32_t mInstanceID
uint32_t mGroupID
uint32_t mEffectIndex
int field_24
cVisualEffectDescription* mpDescription
int mFlags
Math::Vector3 field_30
Math::Vector3 field_3C
int field_48
float field_4C
Math::Vector3 field_50
uint32_t mNotifyMessageID
int field_60
Transform mRigidTransform
Transform mSourceTransform
Transform field_D4
Transform field_10C
eastl::vector<int> field_144
int mpBone0
int field_15C
int mpBone1
int field_164
float field_168
float field_16C
float field_170
int field_174
int field_178
int field_17C
int32_t mnSeed
int field_184
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