class
cVisualEffect
Base classes
- class IVisualEffect
- An instance of an effect in the game.
- class cComponentBase
Public types
- enum Flags { kFlagPaused = 1, kFlagHidden = 2, kFlagTransformed = 4 }
Public functions
-
auto GetIndex(size_
t& dstDirectoryIndex, size_ t& dstEffectIndex) const -> void - auto GetDescription() -> cVisualEffectDescription*
Public variables
- int field_10
- IEffectsManagerPtr mpManager
-
uint32_
t mInstanceID -
uint32_
t mGroupID -
uint32_
t mEffectIndex - int field_24
- cVisualEffectDescription* mpDescription
- int mFlags
-
Math::
Vector3 field_30 -
Math::
Vector3 field_3C - int field_48
- float field_4C
-
Math::
Vector3 field_50 -
uint32_
t mNotifyMessageID - int field_60
- Transform mRigidTransform
- Transform mSourceTransform
- Transform field_D4
- Transform field_10C
- eastl::vector<int> field_144
- int mpBone0
- int field_15C
- int mpBone1
- int field_164
- float field_168
- float field_16C
- float field_170
- int field_174
- int field_178
- int field_17C
-
int32_
t mnSeed - int field_184