class
IWindowManager
Public static functions
- static auto Get() -> IWindowManager*
Public functions
- auto func0() -> void virtual
- auto GetMainWindow() -> IWindow* virtual
- Returns the main window that displays the whole game and contains everything else.
- auto func2() -> void virtual
- auto func3() -> void virtual
- auto SendMsg(IWindow* pSource, IWindow* pDest, const Message& msg, bool inheritable) -> void virtual
- auto func5() -> void virtual
- auto func6(IWindow*, IWindow*, Message&) -> void virtual
- auto func7() -> void virtual
- auto func8() -> void virtual
- auto func9() -> void virtual
- auto func10() -> void virtual
-
auto func11(const Math::
Rectangle& area) -> void virtual - auto func12() -> void virtual
- auto func13() -> void virtual
- auto func14() -> void virtual
- auto func15() -> void virtual
- auto func16() -> void virtual
-
auto GetWindowAtPosition(const Math::
Point& point) -> IWindow* virtual - auto GetMainWindowIndex(int index) -> IWindow* virtual
- auto func4Ch() -> void virtual
- auto func50h() -> void virtual
- auto func54h(int index) -> IWindow* virtual
- auto func58h(int index, IWindow* window) -> void virtual
- auto func5Ch(int index, IWindow* window) -> void virtual