UTFWin::IWindowManager class

Public static functions

static auto Get() -> IWindowManager*

Public functions

auto func0() -> void virtual
auto GetMainWindow() -> IWindow* virtual
Returns the main window that displays the whole game and contains everything else.
auto func2() -> void virtual
auto func3() -> void virtual
auto SendMsg(IWindow* pSource, IWindow* pDest, const Message& msg, bool inheritable) -> void virtual
auto func5() -> void virtual
auto func6(IWindow*, IWindow*, Message&) -> void virtual
auto func7() -> void virtual
auto func8() -> void virtual
auto func9() -> void virtual
auto func10() -> void virtual
auto func11(const Math::Rectangle& area) -> void virtual
auto func12() -> void virtual
auto func13() -> void virtual
auto func14() -> void virtual
auto func15() -> void virtual
auto func16() -> void virtual
auto GetWindowAtPosition(const Math::Point& point) -> IWindow* virtual
auto GetMainWindowIndex(int index) -> IWindow* virtual
auto func4Ch() -> void virtual
auto func50h() -> void virtual
auto func54h(int index) -> IWindow* virtual
auto func58h(int index, IWindow* window) -> void virtual
auto func5Ch(int index, IWindow* window) -> void virtual