class
IWindowAn interface that represents a component in the user interface.
Windows occupy a rectangle in the screen and are fit inside a hierarchy: a window can have multiple children and only one parent. For more information, check the User Interface page.
Base classes
- class UTFWinObject
- struct Window_intrusive_list_node
Derived classes
- class Window
Public static variables
Public static functions
- static auto FitParentArea(IWindow* pWindow) -> void
- Sets the given UTFWin::
IWindow to fit the entire area of its parent. - static auto CreatePanel(IWindow* pParent) -> IWindow*
- Creates a new window with standard properties, and adds it to fit the given window (if any is given).
- static auto SetOpacity(IWindow* pWindow, float fOpacity) -> void
- Changes the opacity (opposite of transparency) of a window, which is done modifying the 'alpha' value of the shade color.
- static auto ExecuteHierarchy(IWindow* pWindow, bool(*)(IWindow*, void*) pFunction, void* parameter = nullptr) -> void
- Executes a function for all the hierarchy of the given function.
- static auto AddWinProcHierarchy(IWindow* pWindow, IWinProc* pWinProc) -> void
- Adds the given procedure to all the hierarchy of the given window, inclusive.
- static auto RemoveWinProcHierarchy(IWindow* pWindow, IWinProc* pWinProc) -> void
- Removes the given procedure from all the hierarchy of the given window, inclusive.
Public functions
- auto GetParent() const -> IWindow* pure virtual
- Returns the parent IWindow of this window, or nullptr if it has no parent window.
- auto GetWindowManager() const -> IWindowManager* pure virtual
- Returns the WindowManager that is operating on this window.
- auto func6() const -> int pure virtual
-
auto GetControlID() const -> uint32_
t pure virtual - Sets the unique ID of this object.
-
auto GetCommandID() const -> uint32_
t pure virtual - Get the message ID sent by this window.
-
auto GetCursorID() const -> uint32_
t pure virtual - Returns the ID which assigns a cursor to this window.
- auto GetFlags() const -> WindowFlags pure virtual
- Gets the current window flags.
- auto GetState() const -> int pure virtual
- Gets the current state (selected, pressed, mouse hover, etc) of this window.
- auto GetShadeColor() const -> int pure virtual
- Returns the color modulation value.
-
auto GetArea() const -> const Math::
Rectangle& pure virtual - Gets the rectangular extent of this window, relative to the window's parent.
-
auto GetRealArea() const -> const Math::
Rectangle& pure virtual - Gets the real rectangular extent of this window, in window coordinates.
-
auto GetCaption() const -> const char16_
t* pure virtual - Returns the text contents or title of the window.
-
auto GetTextFontID() const -> uint32_
t pure virtual - Returns the text font style ID used in this window.
-
auto func17() const -> const char16_
t* pure virtual - auto func18() const -> int pure virtual
- auto func19() const -> int pure virtual
-
auto SetControlID(uint32_
t controlID) -> void pure virtual - Sets the unique ID of this object.
-
auto SetCommandID(uint32_
t commandID) -> void pure virtual - Set the message ID sent by this window.
- auto SetState(int state) -> void pure virtual
- Sets the current state (selected, pressed, mouse hover, etc) of this window.
-
auto SetShadeColor(Math::
Color color) -> void pure virtual - Returns the color modulation value.
-
auto SetArea(const Math::
Rectangle& area) -> void pure virtual - Sets the rectangular extent of this window.
- auto SetLocation(float fX, float fY) -> void pure virtual
- Sets the location of this window, relative to its parent.
- auto SetSize(float fWidth, float fHeight) -> void pure virtual
- Assigns the width and height of this window.
-
auto SetLayoutArea(const Math::
Rectangle& layoutArea) -> void pure virtual - Sets the area that this component should have, relative to its parent window, after all layout styles are applied.
- auto SetLayoutLocation(float fX, float fY) -> void pure virtual
- Assigns the location, relative to the parent window, that this window should have after all layouts are applied.
- auto SetLayoutSize(float fWidth, float fHeight) -> void pure virtual
- Assigns the width and height that this window should have after all layouts are applied.
-
auto SetCursorID(uint32_
t id) -> void pure virtual - Sets the ID which assigns a cursor to this window.
- auto SetFlag(WindowFlags nFlag, bool bValue) -> void pure virtual
- Assigns the given value to the specified window flag.
-
auto SetCaption(const char16_
t* pCaption) -> void pure virtual - Assigns the text contents or title of the window.
-
auto SetTextFontID(uint32_
t styleID) -> void pure virtual - Sets the text font style ID used in this window.
- auto func34(int) -> void pure virtual
- auto func35(int) -> void pure virtual
- auto Invalidate() -> int pure virtual
- auto Revalidate() -> void pure virtual
- Updates the real area of this window and all its children, using the 'area' property and applying all the ILayoutStyle objects (added as IWinProc) in this window.
- auto InvalidateTransform() -> int pure virtual
- auto func39() -> int pure virtual
- auto func40() -> int pure virtual
- auto GetFillColor() const -> int pure virtual
- Returns the fill color of this window.
- auto GetDrawable() const -> IDrawable* pure virtual
- Returns the fill drawable of this window.
-
auto SetFillColor(Math::
Color color) -> void pure virtual - Sets the fill color of this window.
- auto SetDrawable(IDrawable* drawable) -> void pure virtual
- Sets the fill drawable of this window.
- auto func45(int) -> int pure virtual
- auto func46(int, int) -> int pure virtual
-
auto ContainsPoint(struct Math::
Point localCoords) -> bool pure virtual -
auto ToGlobalCoordinates(struct Math::
Point localCoords) -> Math:: Point pure virtual -
auto ToLocalCoordinates(struct Math::
Point globalPos) -> Math:: Point pure virtual -
auto ToLocalCoordinates2(struct Math::
Point globalPos, Math:: Point& dstLocal) -> bool pure virtual - auto GetChildrenBegin() -> IWindowList_t::iterator pure virtual
- Returns the begin iterator of the list of children windows contained in this window.
- auto GetChildrenEnd() -> IWindowList_t::iterator pure virtual
- Returns the end iterator of the list of children windows contained in this window.
- auto LocateChild(const IWindow* pChild) const -> IWindowList_t::iterator pure virtual
- Converts a pointer to a child window in the list back to an iterator, or returns end() if it is not part of the children list.
- auto AddWindow(IWindow* pWindow) -> void pure virtual
- Adds the given window to this IWindow's children.
- auto RemoveWindow(IWindow* pWindow) -> void pure virtual
- Removes the given window from this IWindow's children.
- auto DisposeWindowFamily(IWindow* pChildWindow) -> void pure virtual
- Disposes the given window and all its hierarchy.
- auto DisposeAllWindowFamilies() -> void pure virtual
- Disposes all the children windows and all their hierarchy.
- auto BringToFront(IWindow* pWindow) -> void pure virtual
- Moves the specified child window at the front of the rest of its siblings, so it is the last one to be rendered.
- auto SendToBack(IWindow* pWindow) -> void pure virtual
- Moves the specified child window at the back of the rest of its siblings, so it is the first one to be rendered.
-
auto FindWindowByID(uint32_
t controlID, bool bRecursive = true) -> IWindow* pure virtual - Returns the first child window that has the given controlID.
-
auto FindWindowTypeByID(uint32_
t controlID, uint32_ t type, bool bRecursive = true) -> IWindow* pure virtual - Returns the first child window that has the given controlID and is of the given type.
- auto IsAncestorOf(const IWindow* pChildWindow) -> bool pure virtual
- Checks if the given window is contained in the component hierarchy of this IWindow.
- auto func63(int index) -> bool pure virtual
- auto func64(int index) -> bool pure virtual
- auto AddWinProc(IWinProc* pWinProc) -> void pure virtual
- Adds the given IWinProc at the end of this window's list.
- auto RemoveWinProc(IWinProc* pWinProc) -> void pure virtual
- Removes the given IWinProc from this window's list.
- auto GetNextWinProc(const IWinProc* pWinProc = nullptr) const -> IWinProc* pure virtual
- Gets the IWinProc in this window that follows the given procedure.
- auto func68(int) -> int pure virtual
- auto SendMsg(Message& msg) -> bool pure virtual
- Sends the given message through this window, using this window as the source.
- auto GetComponentName() const -> const char* pure virtual
- Returns the name of this component type (e.g.
- auto children() -> WindowChildren
- Returns an structure that allows to iterate through the children of this window.
- auto procedures() -> WindowProcedures
- Returns an structure that allows to iterate through the IWinProc objects of this window.
-
auto AddWinProc(HandleUILambda_
t pFunction, int eventFlags = kEventFlagBasicInput|kEventFlagAdvanced, int priority = 0) -> eastl::intrusive_ptr<IWinProc> - Adds an event listener, defined using a lambda function or by referencing a static function.
-
auto AddWinProcFilter(HandleUILambda_
t function, const eastl::vector<MessageType> types, int priority = 0) -> eastl::intrusive_ptr<IWinProc> - Adds an even listener that only handles the specified message types.
- auto IsVisible() const -> bool
- Tells whether the window is visible.
- auto SetVisible(bool bVisible) -> void
- Switches the visibility of this window.
- auto IsEnabled() const -> bool
- Tells whether the window is visible.
- auto SetEnabled(bool bEnabled) -> void
- Switches the visibility of this window.
Function documentation
static void UTFWin:: IWindow:: FitParentArea(IWindow* pWindow)
Sets the given UTFWin::
Parameters | |
---|---|
pWindow |
static IWindow* UTFWin:: IWindow:: CreatePanel(IWindow* pParent)
Creates a new window with standard properties, and adds it to fit the given window (if any is given).
Parameters | |
---|---|
pParent | The parent window where the new window will be added. It can be nullptr. |
The properties are the following:
- ControlID = 0
- CommandID = 0
- ShadeColor = 0xFFFFFFFF
- FillColor = 0x00FFFFFF
- Area = (0, 0, 100, 100), except if a parent is given; then it fits the parent.
- kWinFlagVisible = true
- kWinFlagEnabled = true
- kWinFlagIgnoreMouse = false
static void UTFWin:: IWindow:: SetOpacity(IWindow* pWindow,
float fOpacity)
Changes the opacity (opposite of transparency) of a window, which is done modifying the 'alpha' value of the shade color.
Parameters | |
---|---|
pWindow | The component whose opacity must be changed. |
fOpacity | How opaque the window must be. This follows the rule alpha = 1 - fOpacity. |
static void UTFWin:: IWindow:: ExecuteHierarchy(IWindow* pWindow,
bool(*)(IWindow*, void*) pFunction,
void* parameter = nullptr)
Executes a function for all the hierarchy of the given function.
Parameters | |
---|---|
pWindow | The first window of the hierarchy, the method will be executed for it and its children. |
pFunction | The function to execute |
parameter | An optional parameter that is passed to the window |
The function must be static and take two parameters: the window for which it is being executed, and an optional parameter. It must return a boolean: if it returns false, the execution stops. This function is called "in-depth", that is, for a given child its whole hierarchy is executed before moving to the next child.
static void UTFWin:: IWindow:: AddWinProcHierarchy(IWindow* pWindow,
IWinProc* pWinProc)
Adds the given procedure to all the hierarchy of the given window, inclusive.
Parameters | |
---|---|
pWindow | The first window of the hierarchy, the procedure will be added for it and its children. |
pWinProc | The procedure to add. |
This is done by calling ExecuteHierarchy().
static void UTFWin:: IWindow:: RemoveWinProcHierarchy(IWindow* pWindow,
IWinProc* pWinProc)
Removes the given procedure from all the hierarchy of the given window, inclusive.
Parameters | |
---|---|
pWindow | The first window of the hierarchy, the procedure will be removed from it and its children. |
pWinProc | The procedure to remove. |
This is done by calling ExecuteHierarchy().
IWindowManager* UTFWin:: IWindow:: GetWindowManager() const pure virtual
Returns the WindowManager that is operating on this window.
Returns | A pointer to the WindowManager being used in this window. |
---|
uint32_ t UTFWin:: IWindow:: GetControlID() const pure virtual
Sets the unique ID of this object.
Returns | The value of the 'controlID' property. |
---|
This ID is used to identfy windows, as it is the one used by FindWindowByID(). This ID can also be used on message handling, to check what window raised the message.
uint32_ t UTFWin:: IWindow:: GetCommandID() const pure virtual
Get the message ID sent by this window.
Returns | The value of the 'commandID' property. |
---|
WindowFlags UTFWin:: IWindow:: GetFlags() const pure virtual
Gets the current window flags.
Returns | The value of the 'flags' property. |
---|
This can be used, for example, to check if a window is visible:
IWindow* pWindow = ....; if (pWindow->GetFlags() & kWinFlagVisible) ...
int UTFWin:: IWindow:: GetShadeColor() const pure virtual
Returns the color modulation value.
Returns | The integer color representation of the value of the 'shadeColor' property. |
---|
This color acts as a tint: after the window is painted, it gets multiplied by this color.
const Math:: Rectangle& UTFWin:: IWindow:: GetArea() const pure virtual
Gets the rectangular extent of this window, relative to the window's parent.
Returns | The area of this window, in screen coordinates. |
---|
Note this is the 'area' property, but the real area of the window might be different depending on its parent and the IWinProcs operating in this window.
const Math:: Rectangle& UTFWin:: IWindow:: GetRealArea() const pure virtual
Gets the real rectangular extent of this window, in window coordinates.
Returns | The real Math:: |
---|
This has all the IWinProcs and parent position applied, so this is the real area of the window that gets painted onto the screen.
const char16_ t* UTFWin:: IWindow:: GetCaption() const pure virtual
Returns the text contents or title of the window.
Returns | The char16_t* caption used in this window. |
---|
This value might be used or not depending on the implementation and type of window.
uint32_ t UTFWin:: IWindow:: GetTextFontID() const pure virtual
Returns the text font style ID used in this window.
Returns | The text font ID used in this window. |
---|
This value might be used or not depending on the implementation and type of window.
void UTFWin:: IWindow:: SetControlID(uint32_ t controlID) pure virtual
Sets the unique ID of this object.
Parameters | |
---|---|
controlID | The new value of the 'controlID' property. |
This ID is used to identify windows, as it is the one used by FindWindowByID(). This ID can also be used on message handling, to check what window raised the message.
void UTFWin:: IWindow:: SetCommandID(uint32_ t commandID) pure virtual
Set the message ID sent by this window.
Parameters | |
---|---|
commandID | The new value of the 'commandID' property. |
void UTFWin:: IWindow:: SetShadeColor(Math:: Color color) pure virtual
Returns the color modulation value.
Parameters | |
---|---|
color | The color to use as the 'shadeColor' property. |
This color acts as a tint: after the window is painted, it gets multiplied by this color.
void UTFWin:: IWindow:: SetArea(const Math:: Rectangle& area) pure virtual
Sets the rectangular extent of this window.
Parameters | |
---|---|
area | The new value of the 'area' property. |
Note that this will only affect the 'area' property of the window; the real area might use these values differently depending on the IWinProc objects operating on this window (e.g. SimpleLayout). Calling this method effectively calls the Revalidate() method, which ensures the real area of the window is updated using the new values.
void UTFWin:: IWindow:: SetLocation(float fX,
float fY) pure virtual
Sets the location of this window, relative to its parent.
Parameters | |
---|---|
fX | The X coordinate to use in the 'area' property. |
fY | The Y coordinate to use in the 'area' property. |
Note that this will only affect the 'area' property of the window; the real area might use these values differently depending on the IWinProc objects operating on this window (e.g. SimpleLayout). Calling this method effectively calls the Revalidate() method, which ensures the real area of the window is updated using the new values.
void UTFWin:: IWindow:: SetSize(float fWidth,
float fHeight) pure virtual
Assigns the width and height of this window.
Parameters | |
---|---|
fWidth | The width to use in the 'area' property. |
fHeight | The height to use in the 'area' property. |
Note that this will only affect the 'area' property of the window; the real area might use these values differently depending on the IWinProc objects operating on this window (e.g. SimpleLayout). Calling this method effectively calls the Revalidate() method, which ensures the real area of the window is updated using the new values.
void UTFWin:: IWindow:: SetLayoutArea(const Math:: Rectangle& layoutArea) pure virtual
Sets the area that this component should have, relative to its parent window, after all layout styles are applied.
Parameters | |
---|---|
layoutArea | The area this window should have. |
This will call the ILayoutStyle::
void UTFWin:: IWindow:: SetLayoutLocation(float fX,
float fY) pure virtual
Assigns the location, relative to the parent window, that this window should have after all layouts are applied.
Parameters | |
---|---|
fX | The X coordinate, relative to the parent, that this window's location should have. |
fY | The Y coordinate, relative to the parent, that this window's location should have. |
This will call the ILayoutStyle::
void UTFWin:: IWindow:: SetLayoutSize(float fWidth,
float fHeight) pure virtual
Assigns the width and height that this window should have after all layouts are applied.
Parameters | |
---|---|
fWidth | The width this window should have. |
fHeight | The height this window should have. |
This will call the ILayoutStyle::
void UTFWin:: IWindow:: SetCursorID(uint32_ t id) pure virtual
Sets the ID which assigns a cursor to this window.
The ID must have been loaded with cCursorManager::LoadCursor()
void UTFWin:: IWindow:: SetFlag(WindowFlags nFlag,
bool bValue) pure virtual
Assigns the given value to the specified window flag.
Parameters | |
---|---|
nFlag | The window flag whose value will be changed. |
bValue | The value that will be assigned to the flag. |
This can be used, for example, to toggle visibility:
IWindow* pWindow = ....; pWindow->SetFlag(kWinFlagVisible, false); // hide this window
void UTFWin:: IWindow:: SetCaption(const char16_ t* pCaption) pure virtual
Assigns the text contents or title of the window.
Parameters | |
---|---|
pCaption | The text to be used as caption. |
This value might be used or not depending on the implementation and type of window.
void UTFWin:: IWindow:: SetTextFontID(uint32_ t styleID) pure virtual
Sets the text font style ID used in this window.
Parameters | |
---|---|
styleID | The ID of the text font to use. |
This value might be used or not depending on the implementation and type of window. This method will not update the current text font.
int UTFWin:: IWindow:: GetFillColor() const pure virtual
Returns the fill color of this window.
Returns | The integer color representation of the value of the 'fillColor' property. |
---|
The fill color acts as a background color: when rendering the window, the area will be filled with the fill color and then the fill drawable will be drawn on top of it.
IDrawable* UTFWin:: IWindow:: GetDrawable() const pure virtual
Returns the fill drawable of this window.
Returns | The drawable used in this window. |
---|
When rendering the window, the area will be filled with the fill color and then the fill drawable will be drawn on top of it.
void UTFWin:: IWindow:: SetFillColor(Math:: Color color) pure virtual
Sets the fill color of this window.
Parameters | |
---|---|
color | The color to use as the 'fillColor' property. |
The fill color acts as a background color: when rendering the window, the area will be filled with the fill color and then the fill drawable will be drawn on top of it.
void UTFWin:: IWindow:: SetDrawable(IDrawable* drawable) pure virtual
Sets the fill drawable of this window.
When rendering the window, the area will be filled with the fill color and then the fill drawable will be drawn on top of it.
IWindowList_t::iterator UTFWin:: IWindow:: GetChildrenBegin() pure virtual
Returns the begin iterator of the list of children windows contained in this window.
Pair it with GetChildrenEnd() to iterate through the children. Children windows are listed according to their Z-index; that is, the first children is the one on front, and the last children is the one on the bottom.
IWindowList_t::iterator UTFWin:: IWindow:: GetChildrenEnd() pure virtual
Returns the end iterator of the list of children windows contained in this window.
Pair it with GetChildrenBegin() to iterate through the children. Children windows are listed according to their Z-index; that is, the first children is the one on front, and the last children is the one on the bottom.
IWindowList_t::iterator UTFWin:: IWindow:: LocateChild(const IWindow* pChild) const pure virtual
Converts a pointer to a child window in the list back to an iterator, or returns end() if it is not part of the children list.
Parameters | |
---|---|
pChild | The IWindow whose next sibling will be returned. |
Returns | The iterator to the next sibling of pChild. |
This can be used to check if a window is a direct child of this window, using "LocateChild(pChild) != GetChildrenEnd()
void UTFWin:: IWindow:: RemoveWindow(IWindow* pWindow) pure virtual
Removes the given window from this IWindow's children.
Parameters | |
---|---|
pWindow | The window to remove from this object's children. |
pWindow will be removed from its parent hierarchy even if its parent is not this object. The parent of pWindow will be set to nullptr.
void UTFWin:: IWindow:: DisposeWindowFamily(IWindow* pChildWindow) pure virtual
Disposes the given window and all its hierarchy.
Parameters | |
---|---|
pChildWindow | The IWindow to dispose. |
If pChildWindow is a child of this window, it will be removed from it. The pChildWindow hierarchy will be disposed even if it is not a child of this window.
void UTFWin:: IWindow:: DisposeAllWindowFamilies() pure virtual
Disposes all the children windows and all their hierarchy.
After this method is called, this window will not have any children.
void UTFWin:: IWindow:: BringToFront(IWindow* pWindow) pure virtual
Moves the specified child window at the front of the rest of its siblings, so it is the last one to be rendered.
Parameters | |
---|---|
pWindow | The child window to bring to the front. |
This is the equivalent to setting the Z-index to the highest. Note that the window will remain behind of windows with the flag kWinFlagAlwaysInFront set to true.
void UTFWin:: IWindow:: SendToBack(IWindow* pWindow) pure virtual
Moves the specified child window at the back of the rest of its siblings, so it is the first one to be rendered.
Parameters | |
---|---|
pWindow | The child window to send to the back. |
This is the equivalent to setting the Z-index to the lowest. Note that the window will remain behind of windows with the flag kWinFlagAlwaysInFront set to true.
IWindow* UTFWin:: IWindow:: FindWindowByID(uint32_ t controlID,
bool bRecursive = true) pure virtual
Returns the first child window that has the given controlID.
Parameters | |
---|---|
controlID | The controlID of the window to find. |
bRecursive | Whether the children hierarchy should be checked as well, true by default. |
Returns | The first window in the hierarchy that has the given controlID, or nullptr if there is no match. |
By default, this also checks on the children' children, so the controlID is searched in all the window hierarchy.
IWindow* UTFWin:: IWindow:: FindWindowTypeByID(uint32_ t controlID,
uint32_ t type,
bool bRecursive = true) pure virtual
Returns the first child window that has the given controlID and is of the given type.
Parameters | |
---|---|
controlID | The controlID of the window to find. |
type | The type of the window to find. It will be used calling Cast(type) on the match. |
bRecursive | Whether the children hierarchy should be checked as well, true by default. |
Returns | The first window in the hierarchy that has the given controlID and type, or nullptr if there is no match. |
The type is something like WinButton::TYPE, so it is safe to assume that the returned type will be a WinButton in this case. If a window with the given controlID is found but calling Cast(type) on it returns nullptr, nullptr will be returned (so it will stop searching). By default, this also checks on the children' children, so the controlID is searched in all the window hierarchy.
bool UTFWin:: IWindow:: IsAncestorOf(const IWindow* pChildWindow) pure virtual
Checks if the given window is contained in the component hierarchy of this IWindow.
Parameters | |
---|---|
pChildWindow | The child window to check. |
Returns | True if pChildWindow is contained in the hierarchy of this window, false otherwise. |
All the hierarchy will be checked, so the function can return true even if this window is not a direct parent of pChildWindow.
void UTFWin:: IWindow:: AddWinProc(IWinProc* pWinProc) pure virtual
Adds the given IWinProc at the end of this window's list.
Parameters | |
---|---|
pWinProc | The IWinProc to add. |
IWinProcs are called when a message is received in the window. Also some of them might be called on layout-related methods. Some IWinProcs can also act as effects.
void UTFWin:: IWindow:: RemoveWinProc(IWinProc* pWinProc) pure virtual
Removes the given IWinProc from this window's list.
Parameters | |
---|---|
pWinProc | The IWinProc to remove from this window. |
IWinProcs are called when a message is received in the window. Also some of them might be called on layout-related methods. Some IWinProcs can also act as effects.
IWinProc* UTFWin:: IWindow:: GetNextWinProc(const IWinProc* pWinProc = nullptr) const pure virtual
Gets the IWinProc in this window that follows the given procedure.
Parameters | |
---|---|
pWinProc | The IWinProc that comes after this one will be returned. nullptr to return the first one. |
Returns | The next IWinProc, or nullptr if there's none. |
If pWinProc is not included in this window, nullptr will be returned. If pWinProc is nullptr, the first IWinProc in this window will be returned.
const char* UTFWin:: IWindow:: GetComponentName() const pure virtual
Returns the name of this component type (e.g.
"Window", "WinButton").
WindowChildren UTFWin:: IWindow:: children()
Returns an structure that allows to iterate through the children of this window.
Example usage:
IWindow* pWindow = ...; for (IWindow* pChild : children()) { ... }
WindowProcedures UTFWin:: IWindow:: procedures()
Returns an structure that allows to iterate through the IWinProc objects of this window.
Example usage:
IWindow* pWindow = ...; for (IWinProc* pProcedure : pWindow->procedures()) { ... }
eastl::intrusive_ptr<IWinProc> UTFWin:: IWindow:: AddWinProc(HandleUILambda_ t pFunction,
int eventFlags = kEventFlagBasicInput|kEventFlagAdvanced,
int priority = 0)
Adds an event listener, defined using a lambda function or by referencing a static function.
Parameters | |
---|---|
pFunction | |
eventFlags | [Optional] A combination of kEventFlag... that defines which messages are received. |
priority | [Optional] The priority of this event listener. |
Returns | The generated IWinProc object, that can be used to remove this listener. |
This listener will be called for the messages that are accepted by the event flags given; by default, this listens to basic input events and advanced events, defined by the kEventFlagBasicInput | kEventFlagAdvanced flags. The priority can also be specified, with 0 being default priority.
The method returns an IWinProc that can be used to remove this listener, by using IWindow::
eastl::intrusive_ptr<IWinProc> UTFWin:: IWindow:: AddWinProcFilter(HandleUILambda_ t function,
const eastl::vector<MessageType> types,
int priority = 0)
Adds an even listener that only handles the specified message types.
Parameters | |
---|---|
function | The lambda function that is called when a message is received. |
types | A vector of message types that this procedure receives. |
priority | [Optional] The priority of this event listener. |
Returns | The generated IWinProc object, that can be used to remove this listener. |
The listener is defined using a lambda function or by referencing a static function. This listener will be called for the specified message types. The priority can also be specified, with 0 being default priority.
The method returns an IWinProc that can be used to remove this listener, by using IWindow::
bool UTFWin:: IWindow:: IsVisible() const
Tells whether the window is visible.
This is equivalent to GetFlags() & kWinFlagVisible.
void UTFWin:: IWindow:: SetVisible(bool bVisible)
Switches the visibility of this window.
This is equivalent to SetFlag(kWinFlagVisible, bVisible).
bool UTFWin:: IWindow:: IsEnabled() const
Tells whether the window is visible.
This is equivalent to GetFlags() & kWinFlagEnabled.
void UTFWin:: IWindow:: SetEnabled(bool bEnabled)
Switches the visibility of this window.
This is equivalent to SetFlag(kWinFlagEnabled, bEnabled).