class
PerspectiveEffect
Base classes
- class Effect
- class IPerspectiveEffect
Constructors, destructors, conversion operators
- PerspectiveEffect()
- ~PerspectiveEffect() virtual
Public functions
- auto AddRef() -> int override
- auto Release() -> int override
-
auto Cast(uint32_
t typeID) const -> void* override - auto GetEventFlags() const -> int override
- Gets the flags that represent which type of messages this IWinProc can handle.
- auto HandleUIMessage(IWindow* pWindow, const Message& message) -> bool override
- Method called every time a message is received on a window that has this IWinProc added.
- auto SetSerializer(Serializer& dst) -> void override
-
auto GetProxyID() const -> uint32_
t override - Returns the ID that identifies this type of element in a SPUI file.
- auto ToWinProc() -> IWinProc* override
- Get the IWinProc instance that represents this class.
- auto GetNearPlane() const -> float override
- Get near plane z-position (strength of perspective effect).
- auto SetNearPlane(float nearPlane) -> void override
- Set near plane z-position (strength of perspective effect).
- auto func80h(int) -> void virtual
Protected variables
Function documentation
int UTFWin:: PerspectiveEffect:: GetEventFlags() const override
Gets the flags that represent which type of messages this IWinProc can handle.
This allows for better performance, since generally a procedure only needs to listen specific events. The flags are in the kEventFlag... values.
bool UTFWin:: PerspectiveEffect:: HandleUIMessage(IWindow* pWindow,
const Message& message) override
Method called every time a message is received on a window that has this IWinProc added.
Parameters | |
---|---|
pWindow | The window that received this message. |
message | The message received. |
Returns | Whether the message was handled or not. |
This method is responsible of handling (or not) the message. This method receives the IWindow that is currently receiving the message; this way, the same IWinProc can be listening for more than one window. This method returns whether the message was handled or not; if it was handled, no other IWinProcs will be called on that window.
void UTFWin:: PerspectiveEffect:: SetNearPlane(float nearPlane) override
Set near plane z-position (strength of perspective effect).
Parameters | |
---|---|
nearPlane |