struct
#include <Spore ModAPI/Spore/Anim/anim_csd.h>
anim_csd Creature Skinning Data.
Public variables
-
char16_
t name - char padding_200
- char fileName
- char padding_308
- int field_310
- int field_314
- int field_318
- int field_31C
- int field_320
- Vector3 field_324
- Vector3 field_330
- Vector3 field_33C
- int refCount
- bool field_34C
- int field_350
- int field_354
- Vector3 field_358
- Vector3 field_364
- int field_370
- float field_374
- int cal3DRootBlockIndex
- int field_37C
- bool field_380
- eastl::vector<CreatureBlock> blocks
- eastl::vector<int> field_398
- int field_3AC
- int field_3B0
- eastl::vector<int> field_3B4
- int field_3C8
- eastl::vector<int> field_3CC
- int field_3E0
- int field_3E4
- int field_3E8
- int field_3EC
- int isPlant
- bool field_3F4
- bool field_3F5
- eastl::vector<int> field_3F8
- int field_40C