anim_csd struct
          #include <Spore ModAPI/Spore/Anim/anim_csd.h>
        
        Creature Skinning Data.
Public variables
- 
              char16_
t name  - char padding_200
 - char fileName
 - char padding_308
 - int field_310
 - int field_314
 - int field_318
 - int field_31C
 - int field_320
 - Vector3 field_324
 - Vector3 field_330
 - Vector3 field_33C
 - int refCount
 - bool field_34C
 - int field_350
 - int field_354
 - Vector3 field_358
 - Vector3 field_364
 - int field_370
 - float field_374
 - int cal3DRootBlockIndex
 - int field_37C
 - bool field_380
 - eastl::vector<CreatureBlock> blocks
 - eastl::vector<int> field_398
 - int field_3AC
 - int field_3B0
 - eastl::vector<int> field_3B4
 - int field_3C8
 - eastl::vector<int> field_3CC
 - int field_3E0
 - int field_3E4
 - int field_3E8
 - int field_3EC
 - int isPlant
 - bool field_3F4
 - bool field_3F5
 - eastl::vector<int> field_3F8
 - int field_40C