Spore ModAPI SDK for creating C++ mods for Spore
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Anim::anim_csd struct
#include <Spore ModAPI/Spore/Anim/anim_csd.h>

Creature Skinning Data.

Contents

  • Reference
    • Public variables

Public variables

char16_t name
char padding_200
char fileName
char padding_308
int field_310
int field_314
int field_318
int field_31C
int field_320
Vector3 field_324
Vector3 field_330
Vector3 field_33C
int refCount
bool field_34C
int field_350
int field_354
Vector3 field_358
Vector3 field_364
int field_370
float field_374
int cal3DRootBlockIndex
int field_37C
bool field_380
eastl::vector<CreatureBlock> blocks
eastl::vector<int> field_398
int field_3AC
int field_3B0
eastl::vector<int> field_3B4
int field_3C8
eastl::vector<int> field_3CC
int field_3E0
int field_3E4
int field_3E8
int field_3EC
int isPlant
bool field_3F4
bool field_3F5
eastl::vector<int> field_3F8
int field_40C
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