Anim namespace
Classes
- struct anim_block
- struct anim_cid
- struct anim_cid_unk
- struct anim_csd
- Creature Skinning Data.
- struct anim_qb
- struct anim_query
- class AnimatedCreature
- struct AnimationMessage
- Data of a message sent from an animation event.
- class cAnimManagerImpl
- struct CreatureBlock
- class IAnimManager
- class IAnimWorld
- struct SPAnimation
- struct SPAnimationChannel
- struct TlsaAnimation
- struct TlsaAnimChoice
- struct TlsaAnimGroup
Typedefs
- using AnimIndex = int
- using AnimFunction = float(*)(void*object, AnimatedCreature*creature, const Quaternion&, Vector3*dstNormal, bool, bool)
Functions
-
ASSERT_SIZE(anim_
block, 0x2BC) -
ASSERT_SIZE(anim_
cid, 0x1930) -
ASSERT_SIZE(anim_
csd, 0x410) - ASSERT_SIZE(AnimatedCreature, 0x19C)
-
ASSERT_SIZE(anim_
query, 0xF0) -
ASSERT_SIZE(anim_
qb, 0xFD0) - ASSERT_SIZE(cAnimManagerImpl, 0x88)
- ASSERT_SIZE(CreatureBlock, 0x468)
- auto Addresses(IAnimManager) -> namespace
Typedef documentation
typedef float(*Anim:: AnimFunction)(void*object, AnimatedCreature*creature, const Quaternion&, Vector3*dstNormal, bool, bool)
Function documentation
Anim:: ASSERT_SIZE(anim_ block,
0x2BC)
#include <Spore ModAPI/Spore/Anim/anim_cid.h>
Anim:: ASSERT_SIZE(anim_ cid,
0x1930)
#include <Spore ModAPI/Spore/Anim/anim_cid.h>
Anim:: ASSERT_SIZE(anim_ csd,
0x410)
#include <Spore ModAPI/Spore/Anim/anim_csd.h>
Anim:: ASSERT_SIZE(AnimatedCreature,
0x19C)
Anim:: ASSERT_SIZE(anim_ query,
0xF0)
Anim:: ASSERT_SIZE(anim_ qb,
0xFD0)
Anim:: ASSERT_SIZE(cAnimManagerImpl,
0x88)
Anim:: ASSERT_SIZE(CreatureBlock,
0x468)
namespace Anim:: Addresses(IAnimManager)