struct
CellGFXObjectDataThe graphical representation of a cell object: its model, animated creature, etc.
Base classes
- struct Simulator::cObjectPoolClass
- Base class for all objects that are used inside a cObjectPool.
Public variables
- int field_04
- int field_08
- cObjectPoolIndex mCellIndex
- Index to the cell object in cCellGame::
mCells that this object represents. - int field_10
- cCellDataReference<cCellStructureResource>* mpStructure
- int field_18
- int field_1C
- int field_20
-
Anim::
AnimatedCreature* mpAnimatedCreature - ModelPtr mpModel
- void* mStructureGFXs
- int mNumStructureGFX
- float field_58
- bool field_5C
- ObjectPtr field_60
- int field_64
- int field_68
- int field_6C
- int field_70
- int field_74
- int field_78
- int field_7C
- int field_80
- int field_84
- int field_88
- ObjectPtr field_8C
- int field_90
- int field_94
- ObjectPtr field_98
- ObjectPtr field_9C
- ObjectPtr field_A0
- ObjectPtr field_A4
- ObjectPtr field_A8
- int field_AC
- int field_B0
- int field_B4
- int field_B8
- int field_BC
- int field_C0
- int field_C4