Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Simulator::Cell::cCellGFX::CellGFXObjectData struct
#include <Spore ModAPI/Spore/Simulator/Cell/cCellGFX.h>

The graphical representation of a cell object: its model, animated creature, etc.

Contents

  • Reference
    • Base classes
    • Public variables

Base classes

struct Simulator::cObjectPoolClass
Base class for all objects that are used inside a cObjectPool.

Public variables

int field_04
int field_08
cObjectPoolIndex mCellIndex
Index to the cell object in cCellGame::mCells that this object represents.
int field_10
cCellDataReference<cCellStructureResource>* mpStructure
int field_18
int field_1C
int field_20
Anim::AnimatedCreature* mpAnimatedCreature
ModelPtr mpModel
void* mStructureGFXs
int mNumStructureGFX
float field_58
bool field_5C
ObjectPtr field_60
int field_64
int field_68
int field_6C
int field_70
int field_74
int field_78
int field_7C
int field_80
int field_84
int field_88
ObjectPtr field_8C
int field_90
int field_94
ObjectPtr field_98
ObjectPtr field_9C
ObjectPtr field_A0
ObjectPtr field_A4
ObjectPtr field_A8
int field_AC
int field_B0
int field_B4
int field_B8
int field_BC
int field_C0
int field_C4
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.