class
cCellGFX
Public types
- struct CellGFXObjectData
- The graphical representation of a cell object: its model, animated creature, etc.
- struct EffectInstance
- enum WorldIDs { kCellLightingWorldID = 0x4A4D97F, kCellPreloadedModelWorldID = 0x1010050, kCellPreloadedEffectWorldID = 0x1010051, kCellSkyboxEffectWorldID = 0x1010000, kCellBackgroundEffectWorldID = 0x1010011, kCellBackgroundModelWorldID = 0x1010010, kCellBeachEffectWorldID = 0x1010016, kCellBeachModelWorldID = 0x1010015, kCellEffectWorldID = 0x1010021, kCellModelWorldID = 0x1010020, kCellForegroundEffectWorldID = 0x1010031, kCellAnimWorldID = 0x148A084 }
-
using IsPreloadedMap_t = eastl::map<cCellDataReference_
*, int>
Public static functions
- static auto Get() -> cCellGFX*
- static auto PreloadResources() -> void
-
static auto PreloadCellResource(IsPreloadedMap_
t preloadedMap, cCellDataReference<cCellCellResource>* resource) -> void -
static auto PreloadPopulateResource(IsPreloadedMap_
t preloadedMap, cCellDataReference<cCellPopulateResource>* resource) -> void -
static auto PreloadLootTableResource(IsPreloadedMap_
t preloadedMap, cCellDataReference<cCellLootTableResource>* resource) -> void -
static auto PreloadCreature(uint32_
t creatureID) -> void -
static auto AddPreloadedEffect(uint32_
t instanceID, uint32_ t groupID = 0) -> void -
static auto AddPreloadedModel(uint32_
t instanceID, bool waitUntilLoaded) -> void - static auto Initialize() -> void
- static auto StartDisplay() -> void
- Adds the renderer layers, sets as visible the effect and model worlds, sets as visible the UI, and starts playing the music.
-
static auto CreateEffect(Swarm::
IEffectsWorld* effectsWorld, uint32_ t instanceID, uint32_ t groupID, IVisualEffectPtr& dst) -> void - Creates an instance of an effect; if the effect cannot be loaded, 'cell_bad_effect' is loaded instead.
-
static auto InstanceEffectOnCell(cCellObjectData* cell,
uint32_
t effectID) -> Swarm:: IVisualEffect* - static auto LoadEffectMap() -> void
- Loads and places all the effects from the cCellGlobalsResource::
effectMapEntry effect map. -
static auto GetVisibleBackgroundBBox() -> Math::
BoundingBox& - Returns the bounding box for the currently visible background.
-
static auto GetFrustumCull() -> Graphics::
cFrustumCull& - Returns the frustum cull for the currently visible main cell level.
Constructors, destructors, conversion operators
- ASSERT_SIZE(EffectInstance, 0x74)
- ASSERT_SIZE(CellGFXObjectData, 0xC8)
Public functions
-
auto AddPreloadedTexture(Graphics::
Texture* texture) -> void -
auto AddPreloadedModel2(Graphics::
Model* model) -> void
Public variables
- eastl::vector<ModelPtr> mPreloadedModels
- eastl::vector<TexturePtr> mPreloadedTextures
-
eastl::vector<Anim::
AnimatedCreature*> mPreloadedCreatures - int field_3C
- int field_40
- int field_44
- int field_48
- int field_4C
- IEffectsWorldPtr mpPreloadedEffectWorld
- IModelWorldPtr mpPreloadedModelWorld
- IAnimWorldPtr mpPreloadedAnimWorld
- IVisualEffectPtr field_5C
- int field_15C
- IVisualEffectPtr mpDoFDistortEffect
- int field_164
- cObjectPool<CellGFXObjectData> mCellGFXObjects
- 256 objects of size 0xC8
- eastl::fixed_vector<int, 22528> field_184
- int field_1619C
- ILightingWorldPtr mpLightingWorld
- int field_161A4
- IModelWorldPtr mpBeachModelWorld
- IEffectsWorldPtr mpBeachEffectWorld
- int field_161B0
- IEffectsWorldPtr mpSkyboxEffectWorld
- int field_161B8
- IEffectsWorldPtr mpBackgroundEffectWorld
- IModelWorldPtr mpBackgroundModelWorld
- IAnimWorldPtr mpBackgroundAnimWorld
- IEffectsWorldPtr mpEffectWorld
- IModelWorldPtr mpModelWorld
- IAnimWorldPtr mpAnimWorld
- IEffectsWorldPtr mpForegroundEffectWorld
- int field_161D8
- eastl::vector<EffectInstance> mEffectInstances
- Current effects.
- char padding_161F0
-
Audio::
AudioTrack mCellMotionAudioTrack -
Audio::
AudioTrack mCellgameSeedMusicAudioTrack -
Audio::
AudioTrack mCellAmbAudioTrack - char padding_16214
Function documentation
static void Simulator:: Cell:: cCellGFX:: CreateEffect(Swarm:: IEffectsWorld* effectsWorld,
uint32_ t instanceID,
uint32_ t groupID,
IVisualEffectPtr& dst)
Creates an instance of an effect; if the effect cannot be loaded, 'cell_bad_effect' is loaded instead.
Parameters | |
---|---|
effectsWorld | The effects world where the effect will be instantiated |
instanceID | ID of the effect |
groupID | Ignored |
dst |