class
#include <Spore ModAPI/Spore/App/ICamera.h>
ICamera This class represents a camera in the game, capable of setting the view transformations used for rendering and receiving input events.
The active camera receives user input (mouse and keyboard) before the active game mode. Every game loop, The ICamera::
The class DefaultCamera provides default implementations for most methods in an ICamera, allowing you to create one without much trouble.
Base classes
- class Object
- This class represents a basic reference counted object.
Derived classes
- class DefaultCamera
- Defines a default implementation of ICamera.
- class cMouseCamera
- class Editors::EditorCamera
Public types
- enum CameraControlMessages { kMsgInitialZoom = 0x101D445, kMsgZoom = 0x101D4C7 }
Public static variables
Public functions
- auto OnAttach(ICameraManager* pManager) -> bool pure virtual
- Event called when the camera is added to the camera manager.
- auto OnDeattach() -> bool pure virtual
- Event called when the camera is no longer in the camera manager.
- auto OnEnter() -> void pure virtual
- Event called when the camera is set as the active camera.
- auto OnExit() -> void pure virtual
- Event called when the camera is no longer the active camera.
- auto Update(int deltaTime, cViewer* pViewer) -> void pure virtual
- Event called every game loop, which should set all the transformations of the camera into the given Viewer.
- auto func24h(bool) -> void pure virtual
- auto OnKeyDown(int virtualKey, KeyModifiers modifiers) -> bool pure virtual
- An event listener called every time a key is pressed while this camera is active.
- auto OnKeyUp(int virtualKey, KeyModifiers modifiers) -> bool pure virtual
- An event listener called every time a key is released while this camera is active.
- auto OnMouseDown(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool pure virtual
- An event listener called every time a mouse key is pressed while this camera is active.
- auto OnMouseUp(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool pure virtual
- An event listener called every time a mouse key is released while this camera is active.
- auto OnMouseMove(float mouseX, float mouseY, MouseState mouseState) -> bool pure virtual
- An event listener called every time the mouse is moved while this camera is active.
- auto OnMouseWheel(int wheelDelta, float mouseX, float mouseY, MouseState mouseState) -> bool pure virtual
- An event listener called every time the mouse wheel is moved while this camera is active.
- auto func40h(int) -> bool pure virtual
- auto func44h(int) -> bool pure virtual
- auto func48h(int) -> bool pure virtual
- auto GetPropertyList() -> PropertyList* pure virtual
- Gets the property list from which this camera was generated.
- auto Initialize() -> void pure virtual
- auto func54h(Vector3& dst) -> void pure virtual
Enum documentation
enum App:: ICamera:: CameraControlMessages
Enumerators | |
---|---|
kMsgInitialZoom |
The data is a float*, only changes the initial zoom. |
kMsgZoom |
The data is a float*, sets the current and initial zoom. |
Function documentation
void App:: ICamera:: Update(int deltaTime,
cViewer* pViewer) pure virtual
Event called every game loop, which should set all the transformations of the camera into the given Viewer.
Parameters | |
---|---|
deltaTime | The time ellapsed since the last call, in milliseconds. |
pViewer | The Viewer instance where the transformations must be set. |
bool App:: ICamera:: OnKeyDown(int virtualKey,
KeyModifiers modifiers) pure virtual
An event listener called every time a key is pressed while this camera is active.
Parameters | |
---|---|
virtualKey | The VK code of the key. |
modifiers | The modifiers (Ctrl, Alt and Shift) currently being pressed. |
Returns | Whether the event was handled or not. |
bool App:: ICamera:: OnKeyUp(int virtualKey,
KeyModifiers modifiers) pure virtual
An event listener called every time a key is released while this camera is active.
Parameters | |
---|---|
virtualKey | The VK code of the key. |
modifiers | The modifiers (Ctrl, Alt and Shift) currently being pressed. |
Returns | Whether the event was handled or not. |
bool App:: ICamera:: OnMouseDown(MouseButton mouseButton,
float mouseX,
float mouseY,
MouseState mouseState) pure virtual
An event listener called every time a mouse key is pressed while this camera is active.
Parameters | |
---|---|
mouseButton | The button that was pressed. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: ICamera:: OnMouseUp(MouseButton mouseButton,
float mouseX,
float mouseY,
MouseState mouseState) pure virtual
An event listener called every time a mouse key is released while this camera is active.
Parameters | |
---|---|
mouseButton | The button that was released. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: ICamera:: OnMouseMove(float mouseX,
float mouseY,
MouseState mouseState) pure virtual
An event listener called every time the mouse is moved while this camera is active.
Parameters | |
---|---|
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: ICamera:: OnMouseWheel(int wheelDelta,
float mouseX,
float mouseY,
MouseState mouseState) pure virtual
An event listener called every time the mouse wheel is moved while this camera is active.
Parameters | |
---|---|
wheelDelta | The amount of units the wheel moved. This is a multiple of UTFWin::kMouseWheelDelta. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |