class
cMouseCamera
Base classes
- class ICamera
- This class represents a camera in the game, capable of setting the view transformations used for rendering and receiving input events.
- class IMessageListener
- An interface that can receive messages sent through the app.
- class IVirtual
- A default interface that provides a virtual destructor, it should only be used internally.
Public functions
- auto CalculateViewTransform(Transform& transform) -> void
- auto Update(int deltaTime, cViewer* pViewer) -> void override
- Event called every game loop, which should set all the transformations of the camera into the given Viewer.
- auto OnKeyDown(int virtualKey, KeyModifiers modifiers) -> bool override
- An event listener called every time a key is pressed while this camera is active.
- auto OnMouseDown(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool override
- An event listener called every time a mouse key is pressed while this camera is active.
- auto OnMouseUp(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool override
- An event listener called every time a mouse key is released while this camera is active.
- auto OnMouseMove(float mouseX, float mouseY, MouseState mouseState) -> bool override
- An event listener called every time the mouse is moved while this camera is active.
- auto OnMouseWheel(int wheelDelta, float mouseX, float mouseY, MouseState mouseState) -> bool override
- An event listener called every time the mouse wheel is moved while this camera is active.
- auto Initialize() -> void override
- auto func54h(Vector3& dst) -> void override
-
auto HandleMessage(uint32_
t messageID, void* msg) -> bool override - Called every time a message is received.
Public variables
- int mnRefCount
- bool mCameraIsMayaStyle
- bool mCameraExponential
- bool mCameraPanSubjectPos
- int field_14
- int field_18
- int field_1C
- int field_20
-
App::
PropertyList* mpPropList - float mCameraZoomScale
- float mCameraWheelZoomScale
- float mCameraTranslateScale
- float mCameraExpPanScale
- float mCameraRotateScale
-
Math::
Point mLastMouseDown - Last position of the mouse after OnMouseDown()
- bool field_44
- float mCameraHeading
- Camera rotation on Z axis, also known as 'yaw'.
- float mCameraInitialHeading
- int field_50
- float field_54
- float mCameraPitch
- Camera rotation on X axis.
- float mCameraInitialPitch
- int field_60
- float field_64
- float mCameraRoll
- Camera rotation on Y axis.
- float field_6C
- int field_70
- float field_74
-
Math::
Matrix3 mBaseRotation -
Math::
Vector3 mBaseOffset -
Math::
Vector3 field_A8 - int field_B4
- float field_B8
- float mCameraFOV
- float field_C0
- int field_C4
- float field_C8
- float mCameraOffsetX
- float mCameraOffsetY
- float mCameraZoom
- float mCameraInitialOffsetX
- float mCameraInitialOffsetY
- float mCameraInitialZoom
- int field_E4
- int field_E8
- float field_EC
- float field_F0
- float field_F4
- float field_F8
- float field_FC
-
Math::
Vector3 field_100 - float mCameraMinZoomDistance
- float mCameraMaxZoomDistance
- float mCameraMinPitch
- float mCameraMaxPitch
- float mCameraNearClip
- float mCameraFarClip
Function documentation
void App:: cMouseCamera:: Update(int deltaTime,
cViewer* pViewer) override
Event called every game loop, which should set all the transformations of the camera into the given Viewer.
Parameters | |
---|---|
deltaTime | The time ellapsed since the last call, in milliseconds. |
pViewer | The Viewer instance where the transformations must be set. |
bool App:: cMouseCamera:: OnKeyDown(int virtualKey,
KeyModifiers modifiers) override
An event listener called every time a key is pressed while this camera is active.
Parameters | |
---|---|
virtualKey | The VK code of the key. |
modifiers | The modifiers (Ctrl, Alt and Shift) currently being pressed. |
Returns | Whether the event was handled or not. |
bool App:: cMouseCamera:: OnMouseDown(MouseButton mouseButton,
float mouseX,
float mouseY,
MouseState mouseState) override
An event listener called every time a mouse key is pressed while this camera is active.
Parameters | |
---|---|
mouseButton | The button that was pressed. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: cMouseCamera:: OnMouseUp(MouseButton mouseButton,
float mouseX,
float mouseY,
MouseState mouseState) override
An event listener called every time a mouse key is released while this camera is active.
Parameters | |
---|---|
mouseButton | The button that was released. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: cMouseCamera:: OnMouseMove(float mouseX,
float mouseY,
MouseState mouseState) override
An event listener called every time the mouse is moved while this camera is active.
Parameters | |
---|---|
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: cMouseCamera:: OnMouseWheel(int wheelDelta,
float mouseX,
float mouseY,
MouseState mouseState) override
An event listener called every time the mouse wheel is moved while this camera is active.
Parameters | |
---|---|
wheelDelta | The amount of units the wheel moved. This is a multiple of UTFWin::kMouseWheelDelta. |
mouseX | The X position of the mouse. |
mouseY | The Y position of the mouse. |
mouseState | The state of the mouse. |
Returns | Whether the event was handled or not. |
bool App:: cMouseCamera:: HandleMessage(uint32_ t messageID,
void* msg) override
Called every time a message is received.
Parameters | |
---|---|
messageID | The ID of the message received. |
msg | The data of the message received, it might be nullptr. |
Returns | Whether the message was handled or not. |
Only the messages with an ID this listener signed up for will call this event.