Object class

This class represents a basic reference counted object.

Reference counted objects can be used inside intrusive_ptr structures in order to have automatic memory management. For example: intrusive_ptr<Window> mpWindow = new Window();

Internally, reference counted objects store a reference count. That value is increased every time AddRef() is called, and decreased every time Release() is called. When the reference count reaches 0, the object deletes itself. Every AddRef() call must be paired with a Release() call; intrusive_ptr does that automatically.

However, intrusive pointers must be used carefully, since it could case problems on certain cases. For example, class A has an intrusive_ptr<B> member. B has an intrusive_ptr<A> that points to the first object. This causes a recursive dependance that makes those objects never be deleted.

Additionally, this class contains a Cast method, that allows classes to implement an efficient equivalent to dynamic_cast. You can use it directly, but it's recommended to use object_cast instead. For example, to cast an IDrawable* pDrawable; into a IImageDrawable*:

// Cast an IDrawable* pDrawable into a IImageDrawable*
IImageDrawable* result = object_cast<IImageDrawable>(pDrawable);
// If it can be casted it will return nullptr; it's recommend it to always check
if (result) ...

Object is an interface; for a default implementation, check DefaultObject. Object can be considered an equivalent to COM objects.

You can use the "ModAPI Object" item template to create a basic Object class that supports casting.

Derived classes

class App::ICamera
This class represents a camera in the game, capable of setting the view transformations used for rendering and receiving input events.
class App::IStateManager
class DefaultObject
A default implementation of the Object class.
class Editors::EditorAnimations
class Editors::EditorBaseHandle
class Editors::EditorRigblock
Represents a "part" (or rigblock) in an editor.
class Editors::VerbIconData
class Editors::cEditorSkin
class Palettes::ColorPickerUI
This class holds all information related with the color picker in editor categories and its user interface.
class Palettes::PaletteCategory
A category in an editor palette contains pages.
class Palettes::PaletteItem
Represents an item inside a palette page.
class Palettes::PaletteIterator
Used to iterate through the items of an editors palette.
class Palettes::PaletteMain
This object represents the palette of an editor.
class Palettes::PalettePage
A page in an Palettes palette that contains multiple items (Palettes::PaletteItem).
class RenderWare::IRwResource
class Resource::Database
class Resource::IAsyncRequest
class Resource::ResourceObject
A type of object that is used as a resource.
class Simulator::IScenarioEditHistoryEntry
A generic entry of undo/redo history in the adventure editor.
class Simulator::ISerializerStream
class Simulator::ISimulatorSerializable
class Simulator::cBehaviorBase
class Simulator::cToolStrategy
class Sporepedia::OTDB::cObjectTemplateDB
class Sporepedia::cSPAssetDataOTDB
class UTFWin::IWinProc
This class is a window procedure, also known as an event/message listener.
class UTFWin::LayoutReader
class UTFWin::UTFWinObject

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

~Object() protected virtual

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual