Spore ModAPI SDK for creating C++ mods for Spore
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Editors::cEditorAnimWorld class
#include <Spore ModAPI/Spore/Editors/cEditorAnimWorld.h>

Contents

  • Reference
    • Base classes
    • Public functions
    • Public variables

Base classes

class RefCountTemplate

Public functions

auto GetCreatureController(int creatureID) -> EditorCreatureController*
auto GetAnimatedCreature(int creatureID) -> Anim::AnimatedCreature*
auto DestroyCreature(int creatureID) -> void
auto SetTargetPosition(int creatureID, struct Math::Vector3 position, bool applyNow = false, bool ignoreZ = false) -> void
auto SetTargetAngle(int creatureID, float angle, bool applyNow = false) -> void

Public variables

eastl::map<int, EditorCreatureControllerPtr> mCreatures
.prop files from editorAnims~ group (0x40606300)
eastl::vector<cEditorAnimEventPtr> field_24
IAnimWorldPtr mpAnimWorld
EditorAnimationsPtr mpAnimations
IModelWorldPtr mpModelWorld
int mNextCreatureIndex
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