class
cEditorAnimWorld
Base classes
- class RefCountTemplate
Public functions
- auto GetCreatureController(int creatureID) -> EditorCreatureController*
-
auto GetAnimatedCreature(int creatureID) -> Anim::
AnimatedCreature* - auto DestroyCreature(int creatureID) -> void
-
auto SetTargetPosition(int creatureID,
struct Math::
Vector3 position, bool applyNow = false, bool ignoreZ = false) -> void - auto SetTargetAngle(int creatureID, float angle, bool applyNow = false) -> void
Public variables
- eastl::map<int, EditorCreatureControllerPtr> mCreatures
.prop
files fromeditorAnims~
group (0x40606300)- eastl::vector<cEditorAnimEventPtr> field_24
- IAnimWorldPtr mpAnimWorld
- EditorAnimationsPtr mpAnimations
- IModelWorldPtr mpModelWorld
- int mNextCreatureIndex