class
cEditorSkinMesh
Base classes
- class cEditorSkinMeshBase
- class Graphics::IAmbientOccluder
Public variables
- eastl::vector<EditorRigblockPtr> mRigblocks
- MaterialPtr mpMaterial
-
uint32_
t mInstanceID -
uint32_
t mGroupID - ModelPtr mpModel
- eastl::vector<int> field_E4
- int field_F8
- TexturePtr mDiffuseTexture
- TexturePtr mNSpecTexture
- bool field_104
- bool field_105
- Clock mClock
- float mSkinResolutionRealtime
- float mSkinResolutionHQ
- float mSkinResolutionHQ2