Spore ModAPI SDK for creating C++ mods for Spore
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Editors::cEditorSkinMesh class
#include <Spore ModAPI/Spore/Editors/cEditorSkinMesh.h>

Contents

  • Reference
    • Base classes
    • Public variables

Base classes

class cEditorSkinMeshBase
class Graphics::IAmbientOccluder

Public variables

eastl::vector<EditorRigblockPtr> mRigblocks
MaterialPtr mpMaterial
uint32_t mInstanceID
uint32_t mGroupID
ModelPtr mpModel
eastl::vector<int> field_E4
int field_F8
TexturePtr mDiffuseTexture
TexturePtr mNSpecTexture
bool field_104
bool field_105
Clock mClock
float mSkinResolutionRealtime
float mSkinResolutionHQ
float mSkinResolutionHQ2
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