cEditorSkinMesh class
Base classes
- class cEditorSkinMeshBase
 - class Graphics::IAmbientOccluder
 
Public variables
- eastl::vector<EditorRigblockPtr> mRigblocks
 - MaterialPtr mpMaterial
 - 
              uint32_
t mInstanceID  - 
              uint32_
t mGroupID  - ModelPtr mpModel
 - eastl::vector<int> field_E4
 - int field_F8
 - TexturePtr mDiffuseTexture
 - TexturePtr mNSpecTexture
 - bool field_104
 - bool field_105
 - Clock mClock
 - float mSkinResolutionRealtime
 - float mSkinResolutionHQ
 - float mSkinResolutionHQ2