Spore ModAPI SDK for creating C++ mods for Spore
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Editors::cEditorSkinMeshBase class
#include <Spore ModAPI/Spore/Editors/cEditorSkinMesh.h>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Base classes

class RefCountTemplateAtomic

Derived classes

class cEditorSkinMesh

Public types

struct UnkStruct1
struct UnkStruct2
struct UnkStruct3

Constructors, destructors, conversion operators

ASSERT_SIZE(UnkStruct1, 0x34)
ASSERT_SIZE(UnkStruct2, 0x8)
ASSERT_SIZE(UnkStruct3, 0x14)

Public functions

auto FromRigblocks(EditorRigblock** pRigblocks, int count, eastl::vector<EditorRigblock*>* dstRigblocks = nullptr) -> bool

Public variables

cCreatureDataResource* mpCreatureData
eastl::vector<PropertyListPtr> mRigblockPropLists
eastl::vector<int8_t> field_20
int field_34
int field_38
float field_3C
eastl::vector<UnkStruct1> field_40
eastl::vector<UnkStruct2> field_54
eastl::vector<Transform> field_68
eastl::vector<UnkStruct3> field_7C
eastl::vector<Math::Rectangle> mUVs
eastl::vector<int> field_A4
cMaterialInfoPtr mpMaterialInfo
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