Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::Cell::cCellUI class
#include <Spore ModAPI/Spore/Simulator/Cell/cCellUI.h>

Contents

  • Reference
    • Public static functions
    • Public variables

Public static functions

static auto Get() -> cCellUI*
static auto Load() -> void
static auto ShowHealthRollover(cCellObjectData* cell, int initialHealth) -> void

Public variables

GameInput mGameInput
Math::Vector3 field_48
Math::Vector3 field_54
Math::Vector3 field_60
Math::Vector3 field_6C
Math::Vector3 field_78
float field_84
int field_88
int field_8C
UILayoutPtr mpGlobalUILayout
GlobalUICell-3.spui
cUINewProgressBarPtr mpProgressBar
int field_98
cObjectPool<cCellUIRollover> mRollovers
32 objects of type cCellUIRollover
int field_B8
float field_BC
int field_C0
int field_C4
int field_C8
Math::Vector3 field_CC
float field_D8
int field_DC
int field_E0
bool field_E4
Math::Vector3 field_E8
int field_F4
float mZoom
int field_FC
char field_100
int field_900
int field_904
int field_908
int field_90C
eastl::string16 mCurrentHoveredCellName
LocalizedString field_920
bool field_934
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