class
cCellUI
Public static functions
- static auto Get() -> cCellUI*
- static auto Load() -> void
- static auto ShowHealthRollover(cCellObjectData* cell, int initialHealth) -> void
Public variables
- GameInput mGameInput
-
Math::
Vector3 field_48 -
Math::
Vector3 field_54 -
Math::
Vector3 field_60 -
Math::
Vector3 field_6C -
Math::
Vector3 field_78 - float field_84
- int field_88
- int field_8C
- UILayoutPtr mpGlobalUILayout
GlobalUICell-3.spui
- cUINewProgressBarPtr mpProgressBar
- int field_98
- cObjectPool<cCellUIRollover> mRollovers
- 32 objects of type cCellUIRollover
- int field_B8
- float field_BC
- int field_C0
- int field_C4
- int field_C8
-
Math::
Vector3 field_CC - float field_D8
- int field_DC
- int field_E0
- bool field_E4
-
Math::
Vector3 field_E8 - int field_F4
- float mZoom
- int field_FC
- char field_100
- int field_900
- int field_904
- int field_908
- int field_90C
- eastl::string16 mCurrentHoveredCellName
- LocalizedString field_920
- bool field_934