Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::UnknownCreatureClass class
#include <Spore ModAPI/Spore/Simulator/UnknownCreatureClass.h>

Contents

  • Reference
    • Derived classes
    • Public static variables
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Derived classes

class cCreatureBase
The base class for all creatures in the Simulator.
class cVehicle

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

~UnknownCreatureClass() virtual

Public functions

auto Cast(uint32_t type) -> void* virtual
auto AddRef() -> int virtual
auto Release() -> int virtual
auto ToGameData() -> cGameData* virtual
auto ToLocomotiveObject() -> cLocomotiveObject* virtual

Public variables

eastl::vector<int> field_4
int field_18
char padding_1C
eastl::vector<int> field_38
int field_4C
eastl::vector<int> field_50
int field_64
eastl::fixed_vector<cSpatialObjectPtr, 128> field_68
eastl::fixed_vector<cSpatialObjectPtr, 128> field_280
float field_498
int field_49C
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