class
cCulturalProjectile
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cLocomotiveObject
- class cProjectile
Public static variables
Public functions
-
auto LaunchProjectile(cGameData* owner,
cVehicle* vehicle,
cSpaceToolData* tool,
cCombatant* target,
const Math::
Vector3&, float, bool, bool spin) -> void - auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
-
auto Cast(uint32_
t typeID) const -> void* pure virtual