Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cSimulatorPlayerUFO class
#include <Spore ModAPI/Spore/Simulator/cSimulatorPlayerUFO.h>

Contents

  • Reference
    • Base classes
    • Public static functions
    • Public functions
    • Public variables

Base classes

class cGonzagoSimulator
class App::IUnmanagedMessageListener
Same as App::IMessageListener, but this one does not use ref-counting.

Public static functions

static auto Get() -> cSimulatorPlayerUFO*

Public functions

auto GetUFO() -> cGameDataUFO*

Public variables

bool field_14
bool field_15
bool field_16
bool field_17
bool field_18
int field_1C
bool field_20
int field_24
bool field_28
int field_2C
int field_30
int field_34
int field_38
int field_3C
eastl::intrusive_ptr<cGameDataUFO> mpPlayerUFO
int field_44
float mMaxDistance
float mMaxScanDistance
float field_50
bool field_54
bool field_55
bool field_56
eastl::vector<int> field_58
int field_6C
eastl::list<uint32_t> mPosseUFOList
cGonzagoTimer field_80
int field_A0
int field_A4
int field_A8
int field_AC
int field_B0
int field_B4
float field_B8
float field_BC
float field_C0
float field_C4
float field_C8
int field_CC
int field_D0
int field_D4
int field_D8
int field_DC
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