Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cSimulatorSpaceGame class
#include <Spore/Simulator/cSimulatorSpaceGame.h>

Contents

  • Reference
    • Base classes
    • Public static functions
    • Public functions
    • Public variables

Base classes

class cGonzagoSimulator
class App::IMessageListener
An interface that can receive messages sent through the app.

Public static functions

static auto Get() -> cSimulatorSpaceGame*

Public functions

auto GetUI() -> UI::SpaceGameUI*
auto GetPlayerInventory() -> cPlayerInventory*
auto GetPlanetHighLOD() -> cSimPlanetHighLOD*
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

SpaceGameUIPtr mpUI
int field_18
int field_1C
int mpCommunityEditor
int field_24
int field_28
int field_2C
int field_30
float mSpacePhiOffsetGalaxy
float mSpacePhiOffsetSolar
float mPlanetCameraMouseRotationSpeed
cPlayerInventoryPtr mpPlayerInventory
int field_44
int field_48
bool field_4C
bool field_4D
bool field_4E
bool field_4F
int field_50
cSimPlanetHighLODPtr mpHighLODPlanetSim
App::MessageListenerData mMessageListenerData
bool field_6C
cBadgeManagerPtr mpBadgeManager
bool field_74
bool field_75
bool field_76
bool field_77
eastl::vector<int> mNPC_UFOs
cGonzagoTimer mTimeSinceStartedSpaceGame
StarID field_B0
Current star ID??
cSimulatorPlayerUFOPtr mpPlayerUFO
cMissionManagerPtr mpMissionManager
int mpSimulatorWalkAround
int mpSimulatorUniverse
int field_C4
eastl::vector<int> field_C8
eastl::vector<int> mPlanetsToUplift
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