Spore ModAPI SDK for creating C++ mods for Spore
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Skinner::cPaintSystem class
#include <Spore ModAPI/Spore/Skinner/cPaintSystem.h>

Contents

  • Reference
    • Base classes
    • Public types
    • Public static functions
    • Public functions
    • Public variables

Base classes

class App::IMessageListener
An interface that can receive messages sent through the app.
class RefCountTemplate

Public types

struct SkinpaintEffectSeed

Public static functions

static auto Get() -> cPaintSystem*

Public functions

auto GetPainter() -> cSkinPainter*
auto GetSkinMesh() -> Editors::cEditorSkinMesh*

Public variables

cSkinPainter* mpPainter
int field_10
int mpMeshAORender
int field_18
int field_1C
Editors::cEditorSkinMesh* mpSkinMesh
Math::BoundingBox field_24
eastl::vector<cSkinpaintInfo> mSkinpaintInfos
char padding_50
bool mHasPipelineExecuting
bool field_61
int field_64
int field_68
int field_6C
int field_70
int field_74
int field_78
bool field_7C
bool field_7D
eastl::vector<int> field_80
eastl::fixed_vector<SkinpaintEffectSeed, 8> field_94
int field_EC
IVisualEffectPtr mpSkinpaintEffect
IEffectsWorldPtr mpEffectsWorld
cJobPtr field_F8
cJobPtr mpUVUnwrapJob
int field_100
int field_104
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